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The Wonders of Alpha

– Its been a while since our last blog post, but don’t worry, we haven’t been slacking off. We are VERY close to allowing early access to everyone. First off, lets start with the basics, accounts. We recently said that we would provide a tool that would allow you to sign up, however that has since changed. You will be able to sign up through the game client itself. Additionally we have been fixing tons of server exploits and crashes so that when we get into a public early release state that everyone will be able to enjoy the game without having to worry about server crashes.

RavenRunner Alpha 0.3.5 Release Notes:


  • Changed to different version of Unity
  • Changed the way AuthKey works
  • The game now uses Net 4.6
  • Updated Lumina’s formatting.
  • Removed Powerups,
  • Added High Scores
  • Added Anticheating measures
  • Added System Localization recognition
  • Added clear connection issue messages.
  • Added Offline Mode.
  • Updated Main Menu
  • Your previous LoginToken will now be logged to your system locally. However, it is locked to your IP.
  • Added Password Resets within the client
  • Added Account creation within the client for English Speaking players.
  • Added Account creation for Japanese, and Chinese speaking players. Although this is limited to 25 signups per 24 hours.
  • Version Numbers now appear at the bottom corner of the Main Menu
  • Privacy Policy can now be viewed by clicking Privacy on the main menu
  • Terms of Use can now be viewed by clicking Terms

Server Fixes:

  • Fixed a crash with the server in regards to forged packets being sent.
  • Fixed a bug where the client wouldn’t receive the assigned client ID from the server.
  • Fixed an issue where when a client disconnected uncleanly that the server would crash
  • Fixed an issue where the server would crash from various Socket Exceptions
  • Fixed an exploit that crashed the server.
  • Whenever a serialization fails on the server, instead of crashing it will just disconneect the client associated and will log Packet Information to the debug file on the client instead.
  • Fixed an issue with Databases that would result in a server crash
  • Fixed a bug where DataReaders wouldn’t close and would crash the server.
  • The server now verifies that your client is trusted.
  • The server will send the client an ErrorMessage if the server encounters any errors that arent related to the RavenServer socket. Allow you to quickly revert your game to offline mode if any problems occur.
  • Fixed a few bugs that was caused from the upgrade to Net 4.6
  • Code Cleanup


Client Bug Fixes:

  • Fixed a threading issue with the client that would cause the client to spam the same message multiple times.
  • Fixed a threading issue that would cause the client to crash
  • Fixed an issue with threading that would cause a systems under heavy load to freeze or BSOD/Kernal Panic (Standalone)
  • Fixed an issue where certain counters werent incrementing up.
  • Client has been optimized.
  • Fixed a bug that would crash the client in certain lighting conditions.
  • Added a thread manager.


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Today is finally the day! The day that we finally finished Raven Server, a network to allow fellow Zeph’s/Players like yourself to help out in the fight against the Ravens. While the members at the guild have been working really hard to make this happen, we still do not have an adequate build of Raven Runner at this time to allow you to jump right into the action. We know that many of you are waiting in anticipation for the game and have arranged that the guild start allowing you to register accounts. This tool that will allow you to register will be ready on August 9th, 2017.  With this tool launching in a matter of days we have also asked the Zeph Council to provide some guidelines of how your registration information will be used. They call it a “Privacy Policy” and “Terms of Service”. We recommend everyone skim through it if you’re unsure whether your breaking the rules, or just use common sense if your too lazy to read it.  As for the website design, we will constantly be making revisions to the website to make it better reflect the game more accurately.

Until Then,

See you on Wednesday!


Build Notes:

Raven Runner 0.2.4
– Removed Google Protobuf’s in favor of Lumina
– Removed Powerups temporarily until we have a better fix.
– Added a Shadow Engine to the game, Shadows are now way more precise and smooth.
– Added Top Menu
– Added Newtonsoft JSON parsing library to list of used dependencies.
– Added RavenToken Capabilities.
– Added Raven Runner account functionality
– Added Forgot Password Functionality
– Added Leaderboards
– Made StoryMode unavailable for all clients, its back to the drawing board until we feel we can tackle the story!

Raven Server 1.0
– Added SendGrid Email Capability
– Added Thorough DungeonScaping Anticheating measures.
– Added Moderation Tools for finding cheaters.
– Fixed A Bug where the server would crash if a key was already present in the sessionid dictionary.
– Fixed A Bug where the server would crash if a player sent in a second StartGame message with the same clientID already in the sessions dictionary.
– Login by Token’s are now validated thorughly to make sure that no login tokens are being forged.
– Added Various measures against SQL Injection.
– Added Server Sided Bonuses that will added to the players score when they receive a game over.


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