haloman30

CEO
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haloman30 last won the day on June 6 2018

haloman30 had the most liked content!

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About haloman30

  • Rank
    Elaztek Founder, CU Owner
  • Birthday July 30

Contact Methods

  • Github
    haloman30
  • Minecraft Username
    haloman30
  • Steam
    haloman5000
  • Xbox LIVE
    haloman5000
  • Website URL
    http://chaoticunited.net
  • Discord
    haloman30#8798

Profile Information

  • Gender
    Male

System Information

  • CPU
    AMD FX-8370 (4.00GHz)
  • Graphics Card (GPU)
    AMD Radeon RX 580 8GB
  • Motherboard
    ASUS Pro Gaming/Aura
  • Operating System
    Windows 7 Ultimate x64
  • Memory (RAM)
    32GB
  • Cooling Type
    Air Cooling
  • Storage
    too many drives and yet they're all full
  • Other PC Info
    Multi-booted with Windows 8.1, and two installs of Windows 10. Main OS is Windows 7.

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  1. haloman30

    2/2/2020

    - Disabled pipeline notifications in #gitlab to reduce some of the spam - Removed Killerteddy
  2. So, as many of you know, today marks the official EOL (end-of-life) date for Windows 7. There will be many who would try to tell you that running Windows 7 beyond this point is somehow an incredibly dangerous affair, and by doing so you put your system, personal information, and so on at serious risk. I'll come back to that in a bit - as I do have some things to say in regards to that. Elaztek Software and Windows 7 The #1 thing I want to clear up is this: for the foreseeable future, our games and software will continue to support Windows 7. I can guarantee this for any project that I am the lead on - which, for now, means everything we do will have this functionality. I still run 7 and will continue to use Windows 7 as my main OS, and will continue to develop Blamite, its tools, and everything else on Windows 7. How long that will be doable, I can't say - but I have no plans to switch or upgrade anytime soon. If you don't want to hear my thoughts about the idea that running 7 is a security risk, and the people who spread that idea, you can stop reading now. While some may consider this part to mostly be opinionated, I think it's a lot closer to reality than alternative. The Windows 7 Doomsday-ers A lot of people would try to convince you that you should upgrade to Windows 8 or 10 immediately. I'm sure as time goes on you'll see an increasing amount of people saying things like "Windows 7 is dead", "either upgrade to 10 or take your Windows 7 PC off the internet immediately", and so on. When software reaches end-of-life, it stops receiving updates. Period. No security patches or feature updates. The primary point of concern are security updates. These are what are stopping with the end-of-life. For security-essential systems, this is a big deal. For folks who aren't nearly as tech-savvy, this is still a fairly big deal. For someone who knows how to safely browse the internet and isn't being actively targeted, I'd argue that, for the most part, it's not the end of the world. Viruses do not appear on a system unprompted. They must be introduced to the system through some point of entry. If a system is offline and isn't networked to other devices, that's about as safe as you can get. You can run virtually any OS you want and be fine. The general population would agree with me there. However, what most people would tell you is that having a system networked or connected to the internet at all is a major security risk. I can't help but laugh at this idea. People act as though, starting today, if you hook up a Windows 7 PC to the internet, it'll just magically get infected with WannaCry or some other awful virus. Like it'll just magically break without any human operation. Maybe that's not what people believe, but with the amount of "better unplug that ethernet cable" makes me wonder. If you're a big security guru then I'd love to hear your take on it if you disagree - I admit I am not the most knowledgeable when it comes to security, hence why I'm not the one who handles all that stuff. If you have a variety of systems networked together, sure - maybe you're more vulnerable to a virus that spreads over LAN and infects various machines on it. These viruses do exist, no doubt about it. But the point still stands - they must be introduced somehow. One of those systems must be infected first. YOU have to introduce the virus to one of your computers for this to happen. Antivirus exists. Avast is one I've used for a while, and it still supports all the way down to XP to this very day. Beyond that, if you know what you're doing online and you aren't actively being targeted by someone (which most people usually aren't), then chances are you won't have much issue. If you're seriously concerned, then by all means - upgrade. But please don't spread the argument that running an old OS online is this horribly dangerous idea - because it's not. Why not upgrade? So I suppose the big question is - why not upgrade? After all, Windows 10 is just great, isn't it? Allow me to list off a few of the major issues that I personally have with 10: Lack of control over updates - all updates are forced onto the machine without 3rd party tools or registry/group policy manipulation, which isn't even possible unless you're running Windows 10 Professional or higher Lack of update Quality Control - several awful updates have been shoved out, breaking anything from drivers to software, or worst of all, deleting user's library folders and potentially irrecoverably deleting years of invaluable data Increased System Security - No, I'm not talking about virus protection or things of that nature. Rather, how the OS is becoming increasingly locked-down. Apps from the Microsoft Store will barely grant you read access with a lot of fighting, and now not even Linux is able to drive around the folder security like it was before. The idea of having folders/files on YOUR computer that YOU cannot access just... feels wrong Control Panel vs Settings App - System settings are spread out across two locations for seemingly no real reason. Windows 10 has some nice features, but for me personally they aren't enough to warrant dealing with these hassles and more. I like to use 3rd party themes via stuff like UxStyle, and on 7 it works flawlessly. On 10, it barely works and if you install a theme for an incorrect version of Windows 10 your system will become unusable and require a total reinstallation. If you like the new start menu, or you have games that require DX12, then sure - stick to 10 and enjoy those features. Me? I'll stick to 7 - and in the offchance anyone out there feels the same, fret not - our games will support 7 for as long as we can realistically do so.
  3. So, as many of you know, today marks the official EOL (end-of-life) date for Windows 7. There will be many who would try to tell you that running Windows 7 beyond this point is somehow an incredibly dangerous affair, and by doing so you put your system, personal information, and so on at serious risk. I'll come back to that in a bit - as I do have some things to say in regards to that. Elaztek Software and Windows 7 The #1 thing I want to clear up is this: for the foreseeable future, our games and software will continue to support Windows 7. I can guarantee this for any project that I am the lead on - which, for now, means everything we do will have this functionality. I still run 7 and will continue to use Windows 7 as my main OS, and will continue to develop Blamite, its tools, and everything else on Windows 7. How long that will be doable, I can't say - but I have no plans to switch or upgrade anytime soon. If you don't want to hear my thoughts about the idea that running 7 is a security risk, and the people who spread that idea, you can stop reading now. While some may consider this part to mostly be opinionated, I think it's a lot closer to reality than alternative. The Windows 7 Doomsday-ers A lot of people would try to convince you that you should upgrade to Windows 8 or 10 immediately. I'm sure as time goes on you'll see an increasing amount of people saying things like "Windows 7 is dead", "either upgrade to 10 or take your Windows 7 PC off the internet immediately", and so on. When software reaches end-of-life, it stops receiving updates. Period. No security patches or feature updates. The primary point of concern are security updates. These are what are stopping with the end-of-life. For security-essential systems, this is a big deal. For folks who aren't nearly as tech-savvy, this is still a fairly big deal. For someone who knows how to safely browse the internet and isn't being actively targeted, I'd argue that, for the most part, it's not the end of the world. Viruses do not appear on a system unprompted. They must be introduced to the system through some point of entry. If a system is offline and isn't networked to other devices, that's about as safe as you can get. You can run virtually any OS you want and be fine. The general population would agree with me there. However, what most people would tell you is that having a system networked or connected to the internet at all is a major security risk. I can't help but laugh at this idea. People act as though, starting today, if you hook up a Windows 7 PC to the internet, it'll just magically get infected with WannaCry or some other awful virus. Like it'll just magically break without any human operation. Maybe that's not what people believe, but with the amount of "better unplug that ethernet cable" makes me wonder. If you're a big security guru then I'd love to hear your take on it if you disagree - I admit I am not the most knowledgeable when it comes to security, hence why I'm not the one who handles all that stuff. If you have a variety of systems networked together, sure - maybe you're more vulnerable to a virus that spreads over LAN and infects various machines on it. These viruses do exist, no doubt about it. But the point still stands - they must be introduced somehow. One of those systems must be infected first. YOU have to introduce the virus to one of your computers for this to happen. Antivirus exists. Avast is one I've used for a while, and it still supports all the way down to XP to this very day. Beyond that, if you know what you're doing online and you aren't actively being targeted by someone (which most people usually aren't), then chances are you won't have much issue. If you're seriously concerned, then by all means - upgrade. But please don't spread the argument that running an old OS online is this horribly dangerous idea - because it's not. Why not upgrade? So I suppose the big question is - why not upgrade? After all, Windows 10 is just great, isn't it? Allow me to list off a few of the major issues that I personally have with 10: Lack of control over updates - all updates are forced onto the machine without 3rd party tools or registry/group policy manipulation, which isn't even possible unless you're running Windows 10 Professional or higher Lack of update Quality Control - several awful updates have been shoved out, breaking anything from drivers to software, or worst of all, deleting user's library folders and potentially irrecoverably deleting years of invaluable data Increased System Security - No, I'm not talking about virus protection or things of that nature. Rather, how the OS is becoming increasingly locked-down. Apps from the Microsoft Store will barely grant you read access with a lot of fighting, and now not even Linux is able to drive around the folder security like it was before. The idea of having folders/files on YOUR computer that YOU cannot access just... feels wrong Control Panel vs Settings App - System settings are spread out across two locations for seemingly no real reason. Windows 10 has some nice features, but for me personally they aren't enough to warrant dealing with these hassles and more. I like to use 3rd party themes via stuff like UxStyle, and on 7 it works flawlessly. On 10, it barely works and if you install a theme for an incorrect version of Windows 10 your system will become unusable and require a total reinstallation. If you like the new start menu, or you have games that require DX12, then sure - stick to 10 and enjoy those features. Me? I'll stick to 7 - and in the offchance anyone out there feels the same, fret not - our games will support 7 for as long as we can realistically do so.
  4. haloman30

    12/30/2019 Update

    * Updated to IP.Board 4.4.9.1 - Removed Killerteddy
  5. + Added Discord role: Halo Fan Project Team + Added Discord channel: #fan-projects (exclusive to Fan Game Bros) * Renamed 'Halo Fan Project Team' to 'Halo Fame Game Bros' to avoid confusion with any Elaztek team roles - Removed Killerteddy
  6. haloman30

    12/8/2019 Update

    + Added emote: + Added emote: * Updated to IP.Board 4.4.9 * Fix emoji displaying too large on Midnight 7.1 and Daylight 7.1 - Removed Killerteddy
  7. haloman30

    12/4/2019 Update

    * Disabled "Post before Registering" setting - Removed Killerteddy
  8. + Added plugin: Enhanced Status Updates + Added theme: Daylight 7.1 (based on Midnight 7.1, includes all of the below fixes for Midnight 7.1) * Fixed calendar header when scrolled down the page not having enough padding * Fixed dialog z-index as a result because some genius decided that the sticky header should display in FRONT of a modal dialog * Made spoilers use the new bright blue color instead of old darker blue seen in the earlier Midnight/Elaztek themes * Improved spacing for awards tab * Added background blur effect for some elements (uses CSS property "backdrop-filter", does not work on all browsers) * Fixed theme menu styling * Fixed mood profile display * Fixed overlap issues with various header button placements * Fixed split button drop shadow radius not being correct * Ivory Tower/Audio Organizer styling is now more dependent on the theme rather than being built into the page itself - Removed Killerteddy
  9. to get rid of the bigass copy paste i did like 2 years ago

  10. i am going to post 2 status updates

  11. Hey, everyone! We've been doing some updates, upgrades, and general improvements to the Elaztek website! We've introduced new features as well as enhanced and improved old ones. Overall, the general theme is bringing more parity with CU's forums - with the eventual end goal being that the two forums move in lockstep when it comes to general community features. Moods These have been on Chaotic United's forums for quite some time, but we figured it was high time that they made their way over here. All the moods that are available on CU are available here. Along with that, we've fixed a few minor display issues with several moods (on both Elaztek and CU forums). Nothing too spectacular or out of the ordinary. Hit the smiley face in the top-left of the navbar to set your mood! Awards We've actually had a handful of awards set up for a while. Many of them were unused (and still are), and virtually none of the awards from CU's forums made their way over. Well, since part of CU's relaunch was its new awards setup, we've brought many of those awards over to Elaztek - excluding ones that don't really fit Elaztek. However, we've also disabled many of the (small selection of) old awards - primarily, the category named "Blamite Expertise" and the Contest award "Project: Infinity Mapmaking Contest". These were both disabled because, well, it's gonna be a long time before those awards are going to even be relevant. Blamite is years from being of quality (and likely still at least a couple away from actual, proper gameplay), and Project: Infinity is also quite a ways out as a result. They'll be refined and reimplemented when Project: Infinity and Blamite are complete. Several awards, new and old, are currently pending some new icons. Keep an eye out for those. We won't make an announcement, but you'll see it in a changelog at some point in our Update Notes blog. Profile Changes These are the most minor of the changes (besides the minor fixes and edits in the changelog), but still worth mentioning. The old 'PC Specs' field has been disabled and, in its place, a full category called 'System Information' for you to put all your different PC information. CPU, GPU, Operating System, RAM, and so on - each one has its own respective field. And if we've missed one, we've added another field for other system info. If your PC has some special quirks about it, you can share those details in the 'Other PC Info' field. We've also added a new Profile Step for you to quickly and easily put it all in. Additionally, we've added a few other minor fields for Interests, Discord username, Skype username, and Location. We've also made it where several major fields (Steam, Discord, etc.) show up alongside your forum posts - much like how they do on CU. Wrapping Up We've made a few other smaller changes here and there, but they don't really warrant much mention here. If you want to know all the details, check out the full changelog in the latest Update Notes blog entry linked below. Lastly, if you (or anyone you know) is interested in game design, development, or engine programming, send them our way! We're always looking for new people to introduce to the team - Blamite isn't gonna build itself, y'know. If you wish to join our team, slam the "Join the Team" button below. Alternatively, if you want to learn more about Blamite, click the 'Blamite' link in the navigation bar. We'll bid you farewell for now with a few screenshots from me working on text rendering: Our font system effectively draws text as a series of bitmaps strung together. (we needed a way to draw text independently of dear imgui) After creating a tool called FontExtractor to export our favorite Fixedsys font into these glyph images, it started to come together. The spacing was due to how FontExtractor exported images, leaving lots of blank space in the resulting image files. And then this happened. Uncompressed fonts utilize a fontinfo.xml file to determine how glyph images are drawn (including sizes and such) - here, the glyphs were cropped by FontExtractor but the actual size in the XML file wasn't yet updated to reflect that change. After that was sorted out, we added a WIP font editor dialog to play around with the font properties to get optimal displays. In the future we'd ideally have FontExtractor handle this automatically, but hey - this works for now. The charspacing property determines how much space is left between characters when drawing. Setting it to negative can be used to draw text backwards. Good to know. You can alternatively just make it really high and have some w i d e l y s p a c e d t e x t . But, setting everything properly, the end result is nearly identical to the standard text (as seen in the windows in the screenshots). The text in those windows is handled through an entirely different system, and it cannot be (elegantly) used to just draw text at a point on the screen. The font display with our custom setup isn't perfect, but it's very, very close. Upcoming work includes implementing a proper game tick, doing some reorganizing of the codebase, and then adding the ability to tint/color our text. Following that, we'll start on properly implementing the console. And after that? Who knows? Stay tuned to find out! Also, if you want more stuff like this, let us know - we'd be happy to do development updates (when there's meaningful progress to share). Join the Team Learn about Blamite
  12. Hey, everyone! We've been doing some updates, upgrades, and general improvements to the Elaztek website! We've introduced new features as well as enhanced and improved old ones. Overall, the general theme is bringing more parity with CU's forums - with the eventual end goal being that the two forums move in lockstep when it comes to general community features. Moods These have been on Chaotic United's forums for quite some time, but we figured it was high time that they made their way over here. All the moods that are available on CU are available here. Along with that, we've fixed a few minor display issues with several moods (on both Elaztek and CU forums). Nothing too spectacular or out of the ordinary. Hit the smiley face in the top-left of the navbar to set your mood! Awards We've actually had a handful of awards set up for a while. Many of them were unused (and still are), and virtually none of the awards from CU's forums made their way over. Well, since part of CU's relaunch was its new awards setup, we've brought many of those awards over to Elaztek - excluding ones that don't really fit Elaztek. However, we've also disabled many of the (small selection of) old awards - primarily, the category named "Blamite Expertise" and the Contest award "Project: Infinity Mapmaking Contest". These were both disabled because, well, it's gonna be a long time before those awards are going to even be relevant. Blamite is years from being of quality (and likely still at least a couple away from actual, proper gameplay), and Project: Infinity is also quite a ways out as a result. They'll be refined and reimplemented when Project: Infinity and Blamite are complete. Several awards, new and old, are currently pending some new icons. Keep an eye out for those. We won't make an announcement, but you'll see it in a changelog at some point in our Update Notes blog. Profile Changes These are the most minor of the changes (besides the minor fixes and edits in the changelog), but still worth mentioning. The old 'PC Specs' field has been disabled and, in its place, a full category called 'System Information' for you to put all your different PC information. CPU, GPU, Operating System, RAM, and so on - each one has its own respective field. And if we've missed one, we've added another field for other system info. If your PC has some special quirks about it, you can share those details in the 'Other PC Info' field. We've also added a new Profile Step for you to quickly and easily put it all in. Additionally, we've added a few other minor fields for Interests, Discord username, Skype username, and Location. We've also made it where several major fields (Steam, Discord, etc.) show up alongside your forum posts - much like how they do on CU. Wrapping Up We've made a few other smaller changes here and there, but they don't really warrant much mention here. If you want to know all the details, check out the full changelog in the latest Update Notes blog entry linked below. Lastly, if you (or anyone you know) is interested in game design, development, or engine programming, send them our way! We're always looking for new people to introduce to the team - Blamite isn't gonna build itself, y'know. If you wish to join our team, slam the "Join the Team" button below. Alternatively, if you want to learn more about Blamite, click the 'Blamite' link in the navigation bar. We'll bid you farewell for now with a few screenshots from me working on text rendering: Our font system effectively draws text as a series of bitmaps strung together. (we needed a way to draw text independently of dear imgui) After creating a tool called FontExtractor to export our favorite Fixedsys font into these glyph images, it started to come together. The spacing was due to how FontExtractor exported images, leaving lots of blank space in the resulting image files. And then this happened. Uncompressed fonts utilize a fontinfo.xml file to determine how glyph images are drawn (including sizes and such) - here, the glyphs were cropped by FontExtractor but the actual size in the XML file wasn't yet updated to reflect that change. After that was sorted out, we added a WIP font editor dialog to play around with the font properties to get optimal displays. In the future we'd ideally have FontExtractor handle this automatically, but hey - this works for now. The charspacing property determines how much space is left between characters when drawing. Setting it to negative can be used to draw text backwards. Good to know. You can alternatively just make it really high and have some w i d e l y s p a c e d t e x t . But, setting everything properly, the end result is nearly identical to the standard text (as seen in the windows in the screenshots). The text in those windows is handled through an entirely different system, and it cannot be (elegantly) used to just draw text at a point on the screen. The font display with our custom setup isn't perfect, but it's very, very close. Upcoming work includes implementing a proper game tick, doing some reorganizing of the codebase, and then adding the ability to tint/color our text. Following that, we'll start on properly implementing the console. And after that? Who knows? Stay tuned to find out! Also, if you want more stuff like this, let us know - we'd be happy to do development updates (when there's meaningful progress to share). Join the Team Learn about Blamite
  13. haloman30

    11/29/2019 Update

    + Installed addon: Moods + Added all moods from Chaotic United + Added Awards category: Staff Awards + Added Awards category: Posting Awards + Added icon and description to Awards category: Site Awards + Added icon and description to Awards category: Contests + Added description to Awards category: Blamite Expertise + Added award: Staff Position + Added award: Founder's Recognition (awaiting icon) + Added award: CU Owner's Recognition + Added award: Advertiser + Added award: Liked + Added award: Loyal + Added award: Developer + Added award: Veteran + Added award: Streamer + Added award: Server Maintainer + Added award: Diamond + Added award: Picasso + Added award: Imperial Legion Sword + Added award: Graphics Master + Added award: Angel + Added award: Spy + Added award: Helpful + Added award: Skull + Added award: Golden Pen + Added award: Active Poster + Added award: Senior Poster + Added award: Insane Poster + Added award: Star Poster + Added award: Psycho Poster + Added several emoticons from CU forums again + Added Profile Field category: System Information + Added Profile Field under System Information: Processor (CPU) + Added Profile Field under System Information: Graphics Card (GPU) + Added Profile Field under System Information: Motherboard + Added Profile Field under System Information: Operating System + Added Profile Field under System Information: Memory (RAM) + Added Profile Field under System Information: Cooling Type + Added Profile Field under System Information: Storage + Added Profile Field under System Information: Other PC Info + Added Profile Field under Contact Methods: Skype + Added Profile Field under Contact Methods: Discord + Added Profile Field under Profile Information: Location + Added Profile Field under Profile Information: Interests + Added new Profile Completion Step: Tell us about your rig! + Added Skype and Discord to Profile Completion Step "Where else can we find you?" * Moved "Members" navigation menu item from "Help" to "Community" * Updated Awards from 1.3.0 to 1.3.2 * Renamed Award "Software Developer" to "Official Software Developer" * Moved Official Software Developer award to Staff Awards * Moved UI Designer award to Staff Awards * Fixed popup modals displaying behind navbar on Midnight 7.1 * Fix small tab navigation inactive item text being hard to read * Make Award category icons larger (40px -> 80px) * Make Award icons larger (64px -> 80px) * Award notifications will be shown as being by FORUMBOT instead of haloman30 * Fixed display of mood: Flirty * Fixed display of mood: Ban Happy * Fixed display of mood: Woot! * Fixed display of mood: Bored * Fixed display of mood: Mischievous * Fixed display of mood: Sauna Bathing * Fixed display of mood: Trash * Fixed display of mood: Immersed * Fixed display of mood: Fine * Fixed display of mood: Lucky * Fixed display of mood: Goofy * Fixed display of mood: Busy * Fixed display of mood: Tired * Fixed display of mood: Cheeky * Fixed display of mood: Buzzed * Made forum post background darker to better match editor background color * Fixed Rank (not usergroup) icon not displaying on forum post author pane * Fixed Awards pane not showing on forum post author pane * Renamed 'Website' profile field to 'Website URL' * Renamed 'Contact' profile field group to 'Contact Methods' * Renamed 'Steam Username' profile field group to 'Steam' * Made popup modal background darker * Stylized Profile Field header in Edit Profile popup * Set Status Updates to be enabled by default * Fixed signatures being disabled - Removed Profile Field "CU Forums Username" field from Profile Step "Where else can we find you?" as it's been unused since the ability to directly link your CU Account was added - Disabled old 'PC Specs' field - Disabled Awards category: Blamite Expertise (will return in the future when Blamite is actually usable/public) - Disabled Award: Project: Infinity Mapmaking Contest (will return in the future when Project: Infinity is released) - Removed Killerteddy
  14. + Added bot: Carl-bot + Added channel: #starboard - Messages with 2 or more starts will appear in #starboard + Added category: Carl Logs + Added channel: #carl-logs + Added channel: #carl-member-logs + Added channel: #carl-server-logs + Added channel: #carl-voice-logs + Added channel: #carl-message-logs + Added channel: #carl-join-leave-log - Removed Killerteddy
  15. haloman30

    11/23/2019 Update

    * Made http://gitlab.elaztek.com redirect to https://newgitlab.elaztek.com - Removed Killerteddy