Development Builds
Want to try out the super-early, Pre-Pre-Alpha builds of Blamite? Check here.
2 files
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Blamite - Tag Test - 00399.09.23.23.1048.blamite
By haloman30
This is an early build of the Blamite Game Engine. Please be aware that there WILL be bugs, crashes, inconsistencies, and other weird things as this build is extremely early in development. Everything shown is subject to change at any time.
This particular build contains a variety of new features from the previous build, including:
Early implementation of the OGRE rendering system Editing Kit improvements Initial implementation of the Tag Designer, accessible within Guerilla
Switching Renderers
This build is the final build that contains the original DirectX 11 and bgfx renderers. To switch between these renderers, open the engine settings by starting the engine (either from Sapien or blamite_tag_test.exe) and choosing Settings > Configuration Editor from the menu bar. From there, switch to the engine.cfg tab and find the rendering section, and expand it. You will find the rendering_engine setting. You can set it to the following options to change the renderer:
DirectX 11 - directx11 bgfx - bgfx OGRE - ogre
This build originates from the Elaztek Jenkins, and is tracked in version control.
16 downloads
0 comments
Submitted
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Blamite - Cache Release - 1/15/2022
By haloman30
This is an early build of the Blamite Game Engine.
Please be aware that there WILL be bugs, crashes, inconsistencies, and other weird things as this build is extremely early in development. Everything shown is subject to change at any time.
This build is untracked, and as such, will not show accurate version information.
21 downloads
0 comments
Submitted