+ Added Snowball (dropped when breaking snow, and can be obtained by shoveling snowy rocks)
+ Added Sandstone item
+ Added small bushes which generate on grassy surfaces (can also have snow overlay), dropping wood when broken
+ Added Char biome (name subject to change), a volcanic biome
+ Added Ash tile
+ Added Copper Tools (Axe, Hammer, Hoe, Pickaxe, Shovel Sword)
+ Added Copper Ingot
+ Added Tin Ingot
+ Added Iron Ingot
+ Added Bronze Ingot
+ Added Gold Ingot
+ Added Copper Ore
+ Added Tin Ore
+ Added Rusty Pickaxe
+ Added Rusty Pickaxe Head
+ Added volume settings
+ Added player jump/land grunt sounds
+ Added biome noise preview UI - similar to standard noise preview debug UI, used to visualize parameters used to generate overworld terrain
+ Added noise_preview command: opens noise preview UI
+ Added biome_noise_preview command: opens biome noise preview UI
+ Added cave entrances - used to travel from overworld to caves
* Default spawn point is now adjusted to avoid spawning in water
* Updated Cave Wall appearance and collision
* Updated Stone item texture
* Trees are now larger, and become semi-transparent when the player is behind them, and slightly sway in the wind (visuals are very wip)
* Item slots now display count in yellow if item is at max stack size, and red if item count exceeds max stack size
* Tools now have durability
* Fixed an issue where caves generate on top of each other
* Most items are no longer directly placeable, now requiring the hammer to place (with some exceptions, such as torches)
* Terrain generation improvements
* Worlds now autosave every 15 minutes (with icon display in hud)
* Changed default inventory from various items to just starting with Rusty Pickaxe
* World selection screen now sorts by most recently played
* Fixed plains grass appearance being broken in the world sometimes
* Pressing F9 now opens biome noise preview instead of normal noise preview
* Various bugfixes
- Removed 1.5 second cooldown before a dropped item can be picked up
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