||Originally founded in 2011 and revived by haloman30 in 2014, Chaotic United is a Minecraft-focused gaming community. Originally, it was the informal parent of Elaztek Studios - however, due to the disputes that were taking place around Elaztek Studios' formal launch in 2017, the two were run separately from that point onwards. In 2023, when Elaztek Studios was formed as a proper LLC, it became the parent organization of Chaotic United. Elaztek Studios continues to take a hands-off approach when operating Chaotic United, and will likely continue to do for the foreseeable future.
||Originally launched in 2013, Haloman Development was a brief side-project of haloman30. It stopped operation without announcement also in 2013, but was later relaunched under the name Elaztek Studios. Today, the Haloman Development name is no longer in official use, however it can still be found on its original website, on the archive of its website, and alongside references to its own past projects.
||Originally conceived under Haloman Development in 2013, Galactiminer was intended to be an Xbox LIVE indie game. The initial ideas were very similar to Murder Miners, with a voxel sandbox world combined with Halo-style weapons and gameplay. Limited development was done using the TechCraft engine, but the project was eventually placed on indefinite hold after the announcement of Project: Infinity. Elaztek Studios made an initial limited attempt to revive the project under the name Galactiminer: Evolved, which was intended to be a more open sandbox game with extremely ambitious gameplay goals. Galactiminer: Evolved saw limited development under Unreal Engine 4 until it was placed on indefinite hold. The alpha build of the original Galactiminer was released in 2022, and the alpha build of Galactiminer: Evolved was released in 2023. While there are intentions to properly return to the Galactiminer IP and bring it to fruition, there are no immediate plans to do so at this time.
||Originally conceived under Haloman Development in 2013, Project: Infinity was intended to be a Halo fan project and was inspired by Project: Contingency. It initially had small development under CryEngine 3, with additional limited development under Unreal Engine 4. It was eventually placed on hold as the Blamite Game Engine began development, and is intended to be developed using Blamite in the future.
||Project: Vista was a side-project that was intended to be developed by a former Elaztek Studios team member, Blizzardbball, in 2017. It was intended to be a first-person shooter set within a post-apocalyptic setting, however little to no real development was ever completed. It was effectively cancelled after Blizzardbball's departure from the team in 2019.
|Eon Game Engine
||The Eon Game Engine was a side-project run by a former Elaztek Studios team member, JTKreates (JT), in 2018. It saw limited development until 2019, when JT left the Elaztek Studios team. There are no plans for future development of the Eon Game Engine, as most efforts are focused on Blamite.
|Blamite Game Engine
||The Blamite Game Engine is a game engine inspired by the technology used to create the Halo games. It started development in 2016, with limited progress, with real tangible progress starting in 2019. It continues to be under heavy development to this day, and is planned to be used for all Elaztek Studios games going forward.
||FragBan Anti-Cheat was a planned future anti-cheat component that would be integrated into the Blamite Game Engine. The name is borrowed from the Arby n' the Chief machinima series by Jon CJG. Currently, no development for FragBan has been done, as Blamite is still too early in development.
||Originally launched in 2016, DonationStore is a Minecraft-focused webstore platform created by Mark Barrett. It continued to be developed independently until it development was ceased in 2023, and the platform was put up for sale in order for it to be continued by another developer. This remained the case until June 7, 2023, when it was acquired by Elaztek Studios, who continues to develop it to this day with the aid of Errite Softworks, LLC.