haloman30

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Card Comments posted by haloman30

  1. After testing, this issue appears to actually be caused by LogEvent adding console messages to the UI from another thread (Sapien in this case).

    The fix will probably need to be one of the following:

    • Event system should be reworked to ensure that certain events (such as LogMessageEvent) are always fired synchronously
    • Logger/console will need be modified to run synchronously
    • (most ideal probably) UI system will need to be modified to ensure that UI element drawing happens in sync with the render thread
  2. this issue was in fact not caused by my above theory - and i still dont have a clear reason as to why, but ive managed to get some form of solution in place. time will tell if it's sufficient for real-world use, though regardless - the real issue should be found at some point.

    as such, this card will remain open for the time being despite being "solved"