-
Posts
1,250 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Bug Tracker [Legacy]
News & Announcements
Helpcenter
Products
Project: Infinity Issue Tracker
Blamite Game Engine Issue Tracker
Elaztek Launcher Issue Tracker
NTClient Version History
Suggestions Tracker [Legacy]
Blamite Documentation
Suggestions Tracker
Careers
Forums
Store
Gallery
Blogs
Downloads
Events
Stratagem
Card Comments posted by haloman30
-
-
we went with option 2 because its probably the best in terms of functionality
-
actually turns out when logging even single messages its just busted up
very cool -
After testing, this issue appears to actually be caused by LogEvent adding console messages to the UI from another thread (Sapien in this case).
The fix will probably need to be one of the following:- Event system should be reworked to ensure that certain events (such as LogMessageEvent) are always fired synchronously
- Logger/console will need be modified to run synchronously
- (most ideal probably) UI system will need to be modified to ensure that UI element drawing happens in sync with the render thread
-
looks like this was fixed a while ago
-
-
yeah
-
better late than never - its done
-
tried it again at some point and it just worked, not sure what changed
-
-
pretty sure this has been fixed for a while now
-
Marking this as fixed - if it happens again, a new card will be opened if needed.
-
-
thought it was fixed, is not - confirmed over internet testing
-
this issue was in fact not caused by my above theory - and i still dont have a clear reason as to why, but ive managed to get some form of solution in place. time will tell if it's sufficient for real-world use, though regardless - the real issue should be found at some point.
as such, this card will remain open for the time being despite being "solved" -
seems like it was probably due to a previous chunk loading issue - should be fixed now
-
turns out this was false, was just a weird issue with 0.0.4-pre1 export
-
After further testing, this has been deemed to not actually be a bug - turns out, it runs fine when running under a release configuration (ie, any test/release build). Ogre only performs poorly when running under a debug configuration.
-
This should be fixed - time will tell to see if it's fully working 100%
-
The listener bug is not fixed.
Holy fuck.
The listener is somehow still able to be deleted before its removed from the list. -
This is now cancelled/closed as we will be using OGRE instead.
-
-
-
-
Fixed in commit 7d1e1810
Tagref fields do not display properly
in Blamite Game Engine
Posted
i have no idea what this was referring to anymore so im marking it as fixed - if i ever find out what this was then ill add a new card with hopefully more details