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Blog Entries posted by haloman30
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This version marks real feature additions to the engine. Screenshots were now being properly taken/saved, and an 'Open Game Dir' function was introduced.
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This version includes various attempts at screenshot functions, and marked the point where the legacy DirectX SDK was retired in favor of the updated DirectX Toolkit (DirectXTK).
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This version introduces the console, as well as several commands, as well as adds a work-in-progress stats view. It also tests shadowed text by re-drawing the same content twice (hacky but it works).
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This version introduces support for CSC and HSC. It focuses primarily on command-based scripting. It also introduces BlamPhyLib and BlamMathLib, both of which are preperations for a basic phyiscs engine. It also introduced a special crash screen that are displayed on asserts.
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Engine:
+ Added tag class: light [ligh]
+ Added tag class: material [mat]
+ Added tag class: scenario [scnr]
+ Added tag class: cache_file_resource_data [zone] (equivalent to cache_file_resource_gestalt)
+ Added ogre scene editor utility (imgui)
+ Added real console again (for the first time since the DX11 render woot - open with ~)
+ Added "cool magic numbers"
+ Added coordinates display
+ Added extremely basic extension system
+ Added option to tie director camera turning to game tick - defaults to off since it seems to cause more problems than it solves at present
+ Added placeholders for accessing engine and user folders
* Fixed tag block, bitfield, and enum fields not being generated properly in plugins - the opening node was closed within the same node, rather than staying open and properly containing its children
* Fixed a crash during shutdown caused by event listeners being deleted prior to being unregistered
* Director now has separate horizontal/vertical look sensitivity options, rather than a single sensitivity for both
* Decreased director near clip distance
* Improved engine logger performance
* Implemented OGRE-next 2.3 renderer
* Changed Fieldset version to 5
* Data reference fields have been increased in size, with new value hints (a 4-character string that can be used to identify the data being stored, only used in Editing Kit for now), and 8 bytes of reserved space for future use
- Removed standalone OpenGL renderer
- Removed standalone Vulkan renderer
- Removed bgfx renderer
Guerilla:
+ Added support for vector2, vector3, and vector4 fields
+ Added support for color fields
+ Added support for fieldref fields - These are fields which allow tags to self-reference other fields within a tag
+ Added a warning dialog when closing a modified tag
+ Added support for "input hints" to some fields - this is a piece of text that will display to the right of some fields, indicating valid input
+ Added support for opening the game viewport, currently used for previewing material changes in real-time
+ Added Tag Designer - A new visual, drag-n-drop editor for creating and modifying tag definitions
* Fixed "Editing Compiled Tag" warning being present in a newly created tag
* Fixed a crash when opening certain tags (seemed to be tags that weren't part of a project)
* Renamed float32 field to real
* Changing any tag field will mark the tag as having been modified
* Fixed a bug where closing tool windows (output, style editor, explorer bar) with the X button on the window itself would not properly update the check state in the View menu
* Improved classic theme styles for tag blocks and comments
* Fixed several fields not having their UI widgets disabled when viewing as a template (ie, when viewing the contents of a block with no entries)
* Data reference fields now provide an option to view and edit data using the new built-in Hex Editor (which is more in-line with a standard hex editor) or Code Editor (which provides syntax highlighting for many languages)
* Style Editor now has syntax highlighting support
Sapien:
+ Added WIP Hierarchy View
+ Added early WIP workspace support
+ Added loading dialog when opening a scenario
+ Added Properties Palette
+ Added configuration file support
* Fixed About dialog closing immediately after opening
* Sapien now requires that scenarios be part of a project - opening scenario tags directly is no longer supported
* Fixed a crash caused by a race condition when updating the Game View status bar
Foundry:
+ Added configuration file support
Editing Kit (All tools):
* Editor tick rate now runs at 30TPS (was 10TPS)
* Minor Output window performance improvements
* Windows Classic (modified) theme improvements
* Settings dialog no longer blocks the main window thread
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Version full: 1.1.6319.41309
Version major: 1
Version minor: 1
Build: 6319
Revision: 41309
Foundation: Windows Forms
Interface: MetroFramework
NuGet Packages: MetroModernUI, CefSharp.WinForms, CefSharp.Common, cef.redist.x64, cef.redist.x86
CHANGELOG
+ Added config option to switch between CEFSharp and Visual Studio's standard web browser (nonfunctional)
+ Some testing in the Developer tab, a UWP-style button design as well as a textbox with the current build as well as a button to copy to clipboard(because fuck typing that shit out)
* Fixed refresh button console logger: Changed initialization log output from 'browser' to 'chromeBrowser'
* Fixed refresh button functionality: Changed method from chromeBrowser.Refresh(); to chromeBrowser.Reload();
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- 618 views
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Version full: 1.1.6321.2714
Version major: 1
Version minor: 1
Build: 6321
Revision: 2714
Foundation: Windows Forms
Interface: MetroFramework
NuGet Packages: MetroModernUI, CefSharp.WinForms, CefSharp.Common, cef.redist.x64, cef.redist.x86
CHANGELOG
+ Experimental Metro Interface (within seperate launcher project file, as it lacks support for disabling said styles)
+ Added application Icon
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Version full: 1.1.6322.32277
Version major: 1
Version minor: 1
Build: 6322
Revision: 32277
Foundation: Windows Forms
Interface: MetroFramework
NuGet Packages: MetroModernUI, CefSharp.WinForms, CefSharp.Common, cef.redist.x64, cef.redist.x86
CHANGELOG
- Removed Hell Reborn from game selection list
+ Added Vista to game selection list
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- 800 views
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Version full: 1.1.6326.42056
Version major: 1
Version minor: 1
Build: 6326
Revision: 42056
Foundation: Windows Forms
Interface: MetroFramework
NuGet Packages: MetroModernUI, CefSharp.WinForms, CefSharp.Common, cef.redist.x64, cef.redist.x86
CHANGELOG
+ Added WIP advanced configuration
+ Added experimental induivudal game tab layout
+ Added icon to main window
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- 801 views
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Version full: 1.2.6335.2217
Version major: 1
Version minor: 1
Build: 6335
Revision: 2217
Foundation: Windows Forms, WPF
Interface: MetroFramework, MahApps.Metro
NuGet Packages: MetroModernUI, MahApps.Metro, MahApps.Metro.Resources, MahApps.Metro.Iconpacks
CHANGELOG
[HUGE MIGRATION TO WPF]
+ Added new experimental features in Project: Infinity tab
+Added new themes added by MahApps.Metro
* Ported core application to WPF, some windows continue to utilize Windows Forms (and WPF may be discontinued in favor of Forms
* Configuration is now integrated into the main window
* Developer Tab removed at runtime, can be accessed in developer versions from the title bar
* Dark theme is now the default selection
- Removed a few themes only applicable to MetroFramework
- Removed Launcher Output tab, can be accessed in the main window via the title bar
- Removed ability to maximize(because WPF is retarded > _ <)
- Removed CEFsharp depdendencies, makes launcher much lighter and smaller filesize(plus it didn't work worth a damn anyway .-.)
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- 825 views
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Version full: 1.2.6343.5378
Version major: 1
Version minor: 1
Build: 6343
Revision: 5378
Foundation: Windows Forms, WPF
Interface: MetroFramework, MahApps.Metro
NuGet Packages: MetroModernUI, MahApps.Metro, MahApps.Metro.Resources, MahApps.Metro.Iconpacks
CHANGELOG
* Added icon to title bar
* Disabled all-caps title
+ Added experimental Appx/UWP inspired msghandler dialog (see Developer flyout)
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Version full: 1.2.6394.1733
Version major: 1
Version minor: 1
Build: 6394
Revision: 1733
Foundation: Windows Forms, WPF
Interface: MetroFramework, MahApps.Metro
NuGet Packages: MetroModernUI, MahApps.Metro, MahApps.Metro.Resources, MahApps.Metro.Iconpacks, Newtonsoft.Json
CHANGELOG
* Made certain features hidden unless devmode is enabled
* Got basic functionality working with .CNR (Cached Network Resource) files
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+ Added a new "Resources" section to Blamite homepage
* Made blamite doxygen docs public
* Rewrote some of the text on the Blamite homepage to be less weird
- Removed Killerteddy
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- 295 views
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+ Added new Favicon image
+ Added new website section: News & Announcements
+ Added final notice page to Galactiminer website
+ Added new About page(s)
* Redesigned homepage
* News is now its own separate database, rather than being part of forums
* Moved News from news_beta page to final news page
* Redesigned default error page
- Removed 'Feeds' submenu from Team menu
- Removed Killerteddy
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- 352 views
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+ Enabled Gallery
* Fixed some theme issues with Midnight 7.1
- Removed Killerteddy
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- 363 views
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* Fixed Blamite and Sandbox commits pages not displaying properly
- Removed Killerteddy
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- 52 views
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* Archived subforum: Eon Game Engine
- Removed Killerteddy
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- 405 views
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+ Added links to Forums and Discord near the bottom of the homepage
- Removed Killerteddy
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- 95 views
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+ Added Downloads category to Official Games/Projects: Legacy
+ Added Downloads category to Official Games/Projects: Sandbox (with child category "Development Builds")
* Moved Raven Runner downloads category to newly added Legacy category
* Moved Galactiminer downloads category to newly added Legacy category
* Rearranged Official Games/Projects downloads category to show current projects higher in the list, rather than at the bottom
- Removed Killerteddy
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- 88 views
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+ Added "Sandbox" subforum
+ Added Untitled Sandbox Project to Projects and Services page
- Removed the "It's Quiet..." message from the Store
- Removed Killerteddy
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- 90 views
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This is the inception of the engine. It introduced DirectX 11 rendering, and the ImGUI debugging UI system.
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This update has resulted in some URLs being broken. These URLs are mostly older links that are no longer in public use.
+ Added emoji:
+ Added emoji:
+ Added emoji:
+ Added emoji:
+ Added emoji:
+ Added emoji:
+ Added archives of older webs.com sites related to Elaztek as webs.com is shutting down soon
* Performed some page organization to the website, breaking some older URLs
* Fixed navbar being too large on Midnight theme
- Removed Killerteddy
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- 417 views
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* Fixed the Homepage News Manager page showing to regular users
* Fixed Team dropdown menu being visible to regular users
* Fixed featured calendar events not displaying to regular users on homepage
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- 1,175 views
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+ Added Issue Tracker
+ Added Issue Tracker category: Blamite Game Engine (BLAM)
+ Added Issue Tracker category: Elaztek Launcher (NTL)
+ Added Issue Tracker category: Project: Infinity (HALO)
* Disabled Bug Tracker category: Elaztek Launcher
* Disabled Bug Tracker category: Blamite Game Engine
- Removed Killerteddy
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- 912 views
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* Made http://gitlab.elaztek.com redirect to https://newgitlab.elaztek.com
- Removed Killerteddy
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- 443 views