• Want to help build a powerful, fun, and awesome Game Engine? Sign up today!

     

    One thing to keep in mind - the way the engine will work has already been laid out and is being designed to emulate the functionality of Halo's engine.

     

    Open Positions

    We are currently looking for new team members!

    Positions: (prerequisites, --all positions require a portfolio)

    • Programmers
      • C++ programmers
      • C# programmers
      • XAML/WPF/WinForms programmers
    • Sections that need completion
      • Internal UI rendering*
      • MegaloGameEngine (gametype scripting)
      • Binary Space Partitioning (BSP) functionality
      • Audio Engine
      • Rendering Engine
      • I/O from .map files
      • Animation Engine
      • Particle/FX Engine
      • Development Suite
        • Sapien - game object modification
        • Guerrilla - tag property editing
        • Tool - compiling, lighting, etc.
        • Map Editor Launcher - quick way to launch engine and automate many Tool functions
        • Assembly - Editing compiled map files for quick changes, also for public to use as an easy way to make mods without learning the HEK

     

    Apply here: