Elaztek's History

Elaztek Studios started all the way back in 2013, under the name 'Haloman Development', by a 13-year-old haloman30. He had a passion to create games - that was what he wanted to do. Over many years of growing and maturing, he slowly started to figure out what went into game development - and had very bold ambitions.

Elaztek Studios as a name has been around since 2016, and it wasn't until early 2017 where Elaztek Studios launched. Since then, we've been pressing forward - with some missteps - and slowly trying to bring that vision to reality.


The Origin

2013 - 2017

Elaztek Studios (or, at the time, Haloman Development) was just a one-man operation, unknown to the world.

Its early life faded away nearly as fast as it arrived - with bold claims of wanting to create a game called Galactiminer. Before it even achieved any sense of progress, a sequel was announced - only for both to be put on indefinite hold not much later.

Hey, give him a break - he was a 13 year old kid. Of course he doesn't know what he's doing.

Shortly after Galactiminer and Galactiminer II were put on indefinite hold, Project: Infinity was announced. Unlike Galactiminer, however, Project: Infinity wouldn't be instantly canned. It wouldn't see active development until years later, but it wasn't going away anytime soon.

Fast forward to 2016, and haloman30 had since matured a fair bit. He had some work to do still, of course, but he still wanted to bring Project: Infinity to life. He knew however that he'd need, among other things, a better company name than "Haloman Development". After some consideration, the name Elaztek was chosen. I'm sure you can figure out where that name came from.

The elaztek.com domain name was registered and would lay dormant (outside of a test forum) until 2017.



The Launch

2017 - 2018

Elaztek Studios launched under less-than-ideal circumstances. You see, haloman30 had been working on another project since 2014 called Chaotic United - a gaming community (mostly focused on their Minecraft server) that he played on from 2012 to 2014. When it shut down, he took it upon himself to bring CU back from the dead.

At the time, CU was going through a rather rough time. Without going into too much detail, there was a fair amount of childish drama and nonsense going on that caused a severe rift in the community. In order to prevent seeing those people leave permanently, the decision was made to launch Elaztek Studios - as an independent group, and as a safe-haven for those who wanted to distance themselves from Chaotic United.

During those early days, there was a serious distaste between the two groups. Despite sharing an Owner - and sharing a fair bit of DNA as a result - Elaztek wanted to make it very clear that it wanted nothing to do with Chaotic United, and never would.

So, Elaztek pushed forward - vowing to carry Project: Infinity forward, and later announcing the Blamite Game Engine in 2018.



The Misstep

2018 - 2019

Out of all the flaws of early Elaztek, the biggest was the premature revival of Galactiminer - which was now being called Galactiminer Evolved.

haloman30 had just graduated High School and found himself at a rough start with his first experience in the workforce. Due to a number of reasons, he decided at the time that the job he had was too labor-intensive, so he devised a plan to get out of that situation.

He thought he could take Galactiminer as a concept, refine it, and create a successful Kickstarter campaign around it.

Needless to say, that didn't work. At all.

After that defeat, Galactiminer's development largely halted until it was, for the second time in history, put on indefinite hold in early 2019.



The Return

2019 - Present

After Galactiminer Evolved was put on hold, focus was returned back to the primary project up until then - Blamite. Since then, a lot has happened. Blamite has been slowly but surely making demonstrable progress. haloman30 found a job he can perform - and got a better understanding of what having a job is.

Today, we continue to refine our website, and develop our engine. It took a long time, but we've found our calling - and we're going for it. It'll take a while, sure - but we're committed to pressing forward with Blamite until its completion.