Welcome to the Job Portal Beta!
We've overhauled our systems for accepting new candidates who want to help on one of our projects. For all the juicy details, be sure to check this announcement.
Information
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VolunteerTeam
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This is an upaid, volunteer position.
Currently, Elaztek Studios is a small independent studio - operating largely as a hobby project, and as a result, have very limited funds to operate with and hire a large team of fully-paid developers.
As such, we currently offer some positions - including this one! - as volunteer positions for those with the skills and interest to contribute. A few key things to note with these volunteer positions:
- There are no fixed requirements for time invested. We merely ask that you contribute when possible.
- Many of these positions additionally do not have fixed requirements of how much work is completed. We merely ask that some meaningful contributions are made within somewhat reasonable lengths of time.
- We are generally quite flexible in terms of experience and skill requirements. The more skilled you are, the better - but even if you lack any significant portfolio or past experience, we encourage you to apply anyways!
- We aren't gonna start dumping unreasonable limits or requirements on you, or issue unreasonable demands to you. We're all generally quite laid-back - and while we have ambitious goals, we're all really here for the fun of it on some level.
For more detailed information on what we expect from volunteer teammates, see the Team Member Expectations and Team Member Guidelines pages.
About
Overview
Do you like games and code? Does the idea of being part of a small independent team interest you? Are you excited by the idea of playing a key role in empowering game designers to create the best games they can?
As a Scripting Engine Developer, you'll be a part of the team designing and building the scripting engine used by the Blamite Game Engine.
Responsibilities
- Create and maintain high-quality C++ code
- Implement and test new scripting variables and functions, ensuring they function across all use cases
- Ensure that new introductions to the scripting engine maintain compatibility with existing scripts and extensions
- Other related responsibilities as needed (don't worry - we won't ask you to do anything outside of your job title)
Required Skills
- Familiarity with C++
- Knowledge of how game scripting engines work (Unity, Unreal Engine Blueprints, etc)
Nice-to-haves
These are not required by any means, but if you happen to check these boxes, it's a good bonus.
- Existing knowledge of HaloScript/BlamScript
- Existing knowledge of Megalo Scripts
- Familiarity with the Blam, Tiger, or Slipspace engines
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