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haloman30 has left comment on Card: bitmap file formats are horrifically inefficient in Blamite Game Engine
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haloman30 started following debug menu breaks when scrolling , refactor/rework globals , allow engine to properly load built-in resources and tags somehow maybe and 7 others
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haloman30 has created Card: refactor/rework globals in Blamite Game Engine
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haloman30 has created Card: bitmap file formats are horrifically inefficient in Blamite Game Engine
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+ Added small and large rocks which generate across the surface (will be covered in snow or moss at times depending on biome) + Added Snowball (dropped when breaking snow, and can be obtained by shoveling snowy rocks) + Added Sandstone item + Added small bushes which generate on grassy surfaces (can also have snow overlay), dropping wood when broken + Added Char biome (name subject to change), a volcanic biome + Added Ash tile + Added Copper Tools (Axe, Hammer, Hoe, Pickaxe, Shovel Sword) + Added Copper Ingot + Added Tin Ingot + Added Iron Ingot + Added Bronze Ingot + Added Gold Ingot + Added Copper Ore + Added Tin Ore + Added Rusty Pickaxe + Added Rusty Pickaxe Head + Added volume settings + Added player jump/land grunt sounds + Added biome noise preview UI - similar to standard noise preview debug UI, used to visualize parameters used to generate overworld terrain + Added noise_preview command: opens noise preview UI + Added biome_noise_preview command: opens biome noise preview UI + Added cave entrances - used to travel from overworld to caves * Default spawn point is now adjusted to avoid spawning in water * Updated Cave Wall appearance and collision * Updated Stone item texture * Trees are now larger, and become semi-transparent when the player is behind them, and slightly sway in the wind (visuals are very wip) * Item slots now display count in yellow if item is at max stack size, and red if item count exceeds max stack size * Tools now have durability * Fixed an issue where caves generate on top of each other * Most items are no longer directly placeable, now requiring the hammer to place (with some exceptions, such as torches) * Terrain generation improvements * Worlds now autosave every 15 minutes (with icon display in hud) * Changed default inventory from various items to just starting with Rusty Pickaxe * World selection screen now sorts by most recently played * Fixed plains grass appearance being broken in the world sometimes * Pressing F9 now opens biome noise preview instead of normal noise preview * Various bugfixes - Removed 1.5 second cooldown before a dropped item can be picked up
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Rosburg joined the community
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haloman30 has created Card: detail weight map does not get used properly under bgfx in Blamite Game Engine
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haloman30 has created Card: cylinder wireframe in bgfx doesnt match with solid render in Blamite Game Engine
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Any screenshots of the Blamite Game Engine can be found here. Screenshots of the various tools within the engine can be found in separate albums.
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haloman30 has created Card: debug menu breaks when scrolling in Blamite Game Engine
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sofiacarson changed their profile photo
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haloman30 has created Card: sentry requires debug libraries in Blamite Game Engine
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haloman30 has created Card: immediate-mode function to draw text at 3D location in Blamite Game Engine
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haloman30 has created Card: broken rendering on some systems in Blamite Game Engine
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Pioneer da changed their profile photo
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Govind Singh changed their profile photo
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* Fixed mobile navigation bar not being accessible on Midnight 7.2 and Midnight 7.3 themes - Removed Killerteddy
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Hssh Hs changed their profile photo
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haloman30 has created Card: guerilla: tag class export options in Blamite Game Engine
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* Registration page now requires completing Cloudflare captcha before continuing - Removed Killerteddy