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  2. Version 1.0.0

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    This is an early build of the Blamite Game Engine. Please be aware that there WILL be bugs, crashes, inconsistencies, and other weird things as this build is extremely early in development. Everything shown is subject to change at any time. This particular build contains a variety of new features from the previous build, including but not limited to: Implementation of the new bgfx-based deferred renderer The final version of the OGRE-Next renderer before its removal Numerous improvements and changes to the engine, editing kit, and more Switching Renderers This build is the final build that contains the OGRE-Next (4.0.0) based renderer. To switch to this renderer, open the engine settings by starting the engine (either from Sapien or blamite_tag_test.exe) and choosing Settings > Configuration Editor from the menu bar. From there, switch to the engine.cfg tab and find the rendering section, and expand it. You will find the rendering_engine setting. You can set it to the following options to change the renderer: bgfx - bgfx OGRE - ogre This build originates from the Elaztek Jenkins, and is tracked in version control.
  3. Version 1.0.0

    0 downloads

    This is an early build of the Blamite Game Engine. Please be aware that there WILL be bugs, crashes, inconsistencies, and other weird things as this build is extremely early in development. Everything shown is subject to change at any time. This particular build was "leaked" (released) publicly to any user of the Elaztek Studios Discord server. Due to the release of a later build, this build has also been released. This build originates from the Elaztek Jenkins, and is tracked in version control.
  4. Version 1.0.0

    0 downloads

    This is an early build of the Blamite Game Engine. Please be aware that there WILL be bugs, crashes, inconsistencies, and other weird things as this build is extremely early in development. Everything shown is subject to change at any time. This particular build was distributed to specific users for testing purposes during the development of the new bgfx renderer. Due to the release of a later build, this build has also now been released. This build originates from the Elaztek Jenkins, and is tracked in version control.
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  6. haloman30

    Untitled Sandbox Project

    Screenshots taken of Untitled Sandbox Project.
  7. Version 1.0.0

    1 download

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  8. + Added small and large rocks which generate across the surface (will be covered in snow or moss at times depending on biome) + Added Snowball (dropped when breaking snow, and can be obtained by shoveling snowy rocks) + Added Sandstone item + Added small bushes which generate on grassy surfaces (can also have snow overlay), dropping wood when broken + Added Char biome (name subject to change), a volcanic biome + Added Ash tile + Added Copper Tools (Axe, Hammer, Hoe, Pickaxe, Shovel Sword) + Added Copper Ingot + Added Tin Ingot + Added Iron Ingot + Added Bronze Ingot + Added Gold Ingot + Added Copper Ore + Added Tin Ore + Added Rusty Pickaxe + Added Rusty Pickaxe Head + Added volume settings + Added player jump/land grunt sounds + Added biome noise preview UI - similar to standard noise preview debug UI, used to visualize parameters used to generate overworld terrain + Added noise_preview command: opens noise preview UI + Added biome_noise_preview command: opens biome noise preview UI + Added cave entrances - used to travel from overworld to caves * Default spawn point is now adjusted to avoid spawning in water * Updated Cave Wall appearance and collision * Updated Stone item texture * Trees are now larger, and become semi-transparent when the player is behind them, and slightly sway in the wind (visuals are very wip) * Item slots now display count in yellow if item is at max stack size, and red if item count exceeds max stack size * Tools now have durability * Fixed an issue where caves generate on top of each other * Most items are no longer directly placeable, now requiring the hammer to place (with some exceptions, such as torches) * Terrain generation improvements * Worlds now autosave every 15 minutes (with icon display in hud) * Changed default inventory from various items to just starting with Rusty Pickaxe * World selection screen now sorts by most recently played * Fixed plains grass appearance being broken in the world sometimes * Pressing F9 now opens biome noise preview instead of normal noise preview * Various bugfixes - Removed 1.5 second cooldown before a dropped item can be picked up
  9. haloman30

    Blamite Screenshots

    Any screenshots of the Blamite Game Engine can be found here. Screenshots of the various tools within the engine can be found in separate albums.
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