Eon Blog

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About this blog

This is a blog to share updates, news, and other information about the development of the Eon game engine.

 

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JTKreates

Usage-Report #1

To use Eon you need to have a C++ IDE installed and you also need to setup SFML in the project as well, you can find plenty of tutorials online on how to do this. Clone the Eon repository https://gitlab.elaztek.com/JTKreates/Eon-ge and then copy and paste all of the files from the src/ folder into your project source folder. From there import the files and make your changes. The only files you need to edit would be any of the state classes or the resource holder header file. Editing other files might break the engine and i'd recommend not changing anything unless you are sure you know what you are doing. If you'd like to request a certain feature then just message me and i'll get to it as soon as possible. More detailed documentation will come out further along in development.

 

Good Luck Developing 👍

JTKreates

I have created a state manager and 4 empty states already setup to work with the state manager. These 4 states are the loading, menu, gameplay, and pause states, and I have set the manger up with a template state class so it's easy to create more states. There is a new Util class that I will add to as the need for it increases, as of now I have a random number generator set up and a random prime number generator still in development. I have updated the resource manager even more and while the actual manager hasn't changed much, I have implemented a new loading function where you can specify all of your sprites, textures, and other resources all in one file and the manager loads everything at startup. You simply include the resource holder header file in all your other cpp files to use the resources. At this point the main game class is also nearly complete, I still need to play around with it a bit more to finish it but as of now the game engine is far enough in development to start being used for making games. 

Good Luck Creating 👍

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