
Engine:
+ Added tag class: light [ligh]
+ Added tag class: material [mat]
+ Added tag class: scenario [scnr]
+ Added tag class: cache_file_resource_data [zone] (equivalent to cache_file_resource_gestalt)
+ Added ogre scene editor utility (imgui)
+ Added real console again (for the first time since the DX11 render woot - open with ~)
+ Added "cool magic numbers"
+ Added coordinates display
+ Added extremely basic extension system
+ Added option to tie director camera turning to game tick - defaults to off since it seems to cause more problems than it solves at present
+ Added placeholders for accessing engine and user folders
* Fixed tag block, bitfield, and enum fields not being generated properly in plugins - the opening node was closed within the same node, rather than staying open and properly containing its children
* Fixed a crash during shutdown caused by event listeners being deleted prior to being unregistered
* Director now has separate horizontal/vertical look sensitivity options, rather than a single sensitivity for both
* Decreased director near clip distance
* Improved engine logger performance
* Implemented OGRE-next 2.3 renderer
* Changed Fieldset version to 5
* Data reference fields have been increased in size, with new value hints (a 4-character string that can be used to identify the data being stored, only used in Editing Kit for now), and 8 bytes of reserved space for future use
- Removed standalone OpenGL renderer
- Removed standalone Vulkan renderer
- Removed bgfx renderer
Guerilla:
+ Added support for vector2, vector3, and vector4 fields
+ Added support for color fields
+ Added support for fieldref fields - These are fields which allow tags to self-reference other fields within a tag
+ Added a warning dialog when closing a modified tag
+ Added support for "input hints" to some fields - this is a piece of text that will display to the right of some fields, indicating valid input
+ Added support for opening the game viewport, currently used for previewing material changes in real-time
+ Added Tag Designer - A new visual, drag-n-drop editor for creating and modifying tag definitions
* Fixed "Editing Compiled Tag" warning being present in a newly created tag
* Fixed a crash when opening certain tags (seemed to be tags that weren't part of a project)
* Renamed float32 field to real
* Changing any tag field will mark the tag as having been modified
* Fixed a bug where closing tool windows (output, style editor, explorer bar) with the X button on the window itself would not properly update the check state in the View menu
* Improved classic theme styles for tag blocks and comments
* Fixed several fields not having their UI widgets disabled when viewing as a template (ie, when viewing the contents of a block with no entries)
* Data reference fields now provide an option to view and edit data using the new built-in Hex Editor (which is more in-line with a standard hex editor) or Code Editor (which provides syntax highlighting for many languages)
* Style Editor now has syntax highlighting support
Sapien:
+ Added WIP Hierarchy View
+ Added early WIP workspace support
+ Added loading dialog when opening a scenario
+ Added Properties Palette
+ Added configuration file support
* Fixed About dialog closing immediately after opening
* Sapien now requires that scenarios be part of a project - opening scenario tags directly is no longer supported
* Fixed a crash caused by a race condition when updating the Game View status bar
Foundry:
+ Added configuration file support
Editing Kit (All tools):
* Editor tick rate now runs at 30TPS (was 10TPS)
* Minor Output window performance improvements
* Windows Classic (modified) theme improvements
* Settings dialog no longer blocks the main window thread
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