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haloman30

Pre-Alpha 0.0.6


Pre-Alpha

+ Added Settings UI
+ Added "Human" character type
+ Added "debug_char" character type
+ Added an additional easter egg world feature (currently not generated anywhere)
+ Added item: Torch
+ Added in-game chat (opened with T or /)
+ Added support for in-game commands, accessible from chat - type /help for a list of commands
+ Added commands: /help, /time, /update_lights, /version
+ Added tile-based lighting system
+ Added support for digging/breaking most tiles
+ Added font: Munro - used in several places where Silkscreen used to be used, such as item tooltips, username tags, text input fields, etc.
* Buttons now shift their text down when pressed
* Character editor now supports character type, and several character appearance settings
* Character editor now allows for the preview to be rotated and previewed with different animations
* Shovel no longer breaks cliffs instantly, and requires cliffs be dug for a moment
* Various improvements and bugfixes
- Shovel can no longer be used to place cliffs

haloman30

Pre-Alpha 0.0.4


Pre-Alpha

+ Added swimming
+ Added day/night cycle
+ Added rain (can be toggled by pressing F5)
+ Added support for world loading/saving (some things do not save yet, however most things will save as expected)
+ Added world selection screen
+ Added world information screen
* F3 screen now shows viewport resolution
* F3 screen now shows the tile selected under the mouse cursor
* F3 screen now displays the current world time
* Tweaked soccer ball physics
* Dropped items now have animations once idle
* Dropped items are now thrown slightly in the direction the player is looking
* Changed water texture to be more blue
* Items can now have a maximum stack size (default limit is 999 currently)
* Debug Hoe and Debug Shovel can now only be in a stack of 1
* Various technical improvements
* Pressing the "Quit" button on the Main Menu now quits the game - The old "hello jon/hello phil" dialog can still be accessed by pressing Quit with a secret key combination 👀

haloman30

Pre-Alpha 0.0.4-pre2


Pre-Alpha

* Changed viewport scaling mode from Viewport to 2D - the game now runs at the display/window native resolution, allowing for a smoother experience and more intricate details when needed

haloman30

Pre-Alpha 0.0.5


Pre-Alpha

+ Added support for local and dedicated server multiplayer
+ Biome, humidity, altitude, and temperature information can now be seen for the given chunk within the F3 screen
+ Chunk borders are now shown in the F3 screen
+ Added Tile Entity support (currently only includes trees)
+ Added support for Linux (32 and 64 bit)
+ Added support for player profiles
+ Added support for characters - characters are used to separate stats, inventories, etc. across worlds and servers
+ Added pause menu
* Biome, humidity, altitude, and temperature information is now saved with chunk data
* Improved dialog box appearance
* Various bugfixes and improvements

haloman30

Pre-Alpha 0.0.7


Pre-Alpha

+ Added Chests
+ Added Lava
+ Added Hammer - Primary tool for building, will replace direct building entirely in the future
+ Added Lemon
+ Added Dirt
+ Added Stone
+ Added Wood
+ Added /setspawn command (not yet functional)
+ Added interaction hints - used to display useful hints next to cursor when highlighting over certain objects
+ Added footstep sounds for most tiles
+ Added rain sounds
+ Added underground world type, with several world features
+ Added several player environmental effects (cold breath particles in Taiga biomes, water drops when in water or recently emerged from water, sweat drops when in hot/humid biomes)
+ Added female human character textures
+ Added early support for player-created structures (no collision, exteriors only)
* World generation improvements
* Modified how terrain is used internally
* Worlds now specify a world format version - will be used to detect major breaking changes to how world data is stored in order to maintain backwards compatibility with old worlds
* Worlds now have support for sub-worlds - A typical world is now referred to as a "Master World", which can support any number of worlds within it (ie, overworld, underground, multiple worlds at once for things such as servers in the future)
* Human character now has underwear, which can be colored in character editor and can be modified by environment status (certain colors will become slightly transparent when wet)
* Human character now has improved default color scheme
* Improved dirt cliff textures
* UI style is now slightly cleaner
* Various bugfixes
* Various other changes

haloman30

Pre-Alpha 0.0.4-pre1


Pre-Alpha

+ Added Dirt Cliffs, Grass, Snow, and Sand as inventory items
+ Added a new font that can be seen throughout the UI
+ Added Soccer Ball
* Shovel can now raise terrain
* Fixed an issue where mouse cursor detection over inventory slots would fail unless the player was standing at 0,0
* Improved item tooltip display
* Improved look and feel of buttons and panel UI elements
* Items can now be dropped on the ground
* Cloud shadows now display in the main menu background

haloman30

Pre-Alpha 0.0.3


Pre-Alpha

+ Added inventory and hotbar systems

+ Added weather status UI - displays altitude, humidity, and temperature

+ Added decorators to world generation - decorators refer to small ground details, such as flowers, pebbles, etc

+ Added resources to world generation - this currently only generates trees, but will generate other resources in the future
+ Added world features to world generation - this refers to any sort of premade structure which can generate within the world, with the only current feature being a fun little easter egg on one very special seed 👀

+ Added cloud shadows - these are subtle shadows which pass overhead, giving the illusion of clouds
+ Player can now place/use items based on the selected hotbar item, rather than just raising/lowering terrain

* Redesigned user interface appearance, removing most old Stripper Run UI leftovers
* F3 screen now shows global mouse position

haloman30

Pre-Alpha 0.0.2


Pre-Alpha

+ Main menu now has a dynamic background

+ World generation now supports biomes, including:

  • Plains
  • Jungle
  • Desert
  • Mountains
  • Ocean
  • Taiga
  • Woods
  • Beach

* Updated main menu title text

* F3 screen now shows much more information, including debug info and the current world seed
* Terrain editing now has several limitations more in-line with survival-style gameplay
* Player selection box is now limited to within a 5-tile radius of the player
* Pressing 'V' to noclip is now a toggle, rather than requiring it be held down