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Tools Developer - Blamite

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Information


Pay Rate

Volunteer

Team

Engineering

Location

Remote, Anywhere


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This is an upaid, volunteer position.

Currently, Elaztek Studios is a small independent studio - operating largely as a hobby project, and as a result, have very limited funds to operate with and hire a large team of fully-paid developers.

As such, we currently offer some positions - including this one! - as volunteer positions for those with the skills and interest to contribute. A few key things to note with these volunteer positions:

  • There are no fixed requirements for time invested. We merely ask that you contribute when possible.
  • Many of these positions additionally do not have fixed requirements of how much work is completed. We merely ask that some meaningful contributions are made within somewhat reasonable lengths of time.
  • We are generally quite flexible in terms of experience and skill requirements. The more skilled you are, the better - but even if you lack any significant portfolio or past experience, we encourage you to apply anyways!
  • We aren't gonna start dumping unreasonable limits or requirements on you, or issue unreasonable demands to you. We're all generally quite laid-back - and while we have ambitious goals, we're all really here for the fun of it on some level.

For more detailed information on what we expect from volunteer teammates, see the Team Member Expectations and Team Member Guidelines pages.

About

Overview

Are you passionate about video games? Does the idea of working to help create a brand new game engine from the ground up excite you? Do you want to play a role in helping future game designers create the best work they can?

 

Our tools developers work together with our designers to help build the rich toolset used by game designers and developers, as well as by the community for creating third-party modifications (mods) for our games.

 

Responsibilities

  • Building and maintaining high-quality C++ code
  • Working with designers to create GUIs used throughout the Editing Kit
  • Collaborating with other engine developers and designers
  • Documenting any newly introduced functions, classes, methods, and other code
  • Working together with content writers to aid in the creation of end-user guides

 

Required Skills

  • Moderate to proficient experience writing C++ code
  • Ability to create basic GUIs using the Qt5 Designer
  • Ability to work collaboratively with other developers and UI designers

 

Nice-to-haves

These are not required by any means, but if you happen to check these boxes, it's a good bonus.

 

  • Prior experience using the Qt5 framework or other similar GUI frameworks
  • Experience in UI design
  • Familiarity with blam!, Tiger, or Slipspace engines
  • Familiarity with any Halo Editing Kit (Guerilla, Sapien, Tool, Foundation/Bonobo)

 

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