Welcome to the Job Portal Beta!

We've overhauled our systems for accepting new candidates who want to help on one of our projects. For all the juicy details, be sure to check this announcement.

3D Graphics Developer - Blamite

   (0 reviews)

Information


Pay Rate

Volunteer

Team

Engineering

Location

Remote, Anywhere


Apply Now
Existing user? Sign In or Sign Up

This is an upaid, volunteer position.

Currently, Elaztek Studios is a small independent studio - operating largely as a hobby project, and as a result, have very limited funds to operate with and hire a large team of fully-paid developers.

As such, we currently offer some positions - including this one! - as volunteer positions for those with the skills and interest to contribute. A few key things to note with these volunteer positions:

  • There are no fixed requirements for time invested. We merely ask that you contribute when possible.
  • Many of these positions additionally do not have fixed requirements of how much work is completed. We merely ask that some meaningful contributions are made within somewhat reasonable lengths of time.
  • We are generally quite flexible in terms of experience and skill requirements. The more skilled you are, the better - but even if you lack any significant portfolio or past experience, we encourage you to apply anyways!
  • We aren't gonna start dumping unreasonable limits or requirements on you, or issue unreasonable demands to you. We're all generally quite laid-back - and while we have ambitious goals, we're all really here for the fun of it on some level.

For more detailed information on what we expect from volunteer teammates, see the Team Member Expectations and Team Member Guidelines pages.

About

Overview

Do you like games and code? Are you passionate about bringing new and exciting worlds to life on-screen? Does the idea of contributing to a unique game engine project excite you?

 

As a 3D Graphics Developer at Elaztek Studios, you'll be working in the deep end - writing core game engine and shader code to help Blamite become capable of rendering highly-detailed and beautiful environments, characters, and beyond.

 

Responsibilities

  • Building and maintaining high-quality C++ code
  • Developing and maintaining shader code
  • Collaborating with other graphics and engine developers
  • Documenting any newly introduced functions, classes, methods, and other code

 

Required Skills

  • Moderate to proficient experience writing C++ code
  • Experience creating GLSL, HLSL or other similar shader code
  • Ability to work collaboratively with other developers

 

Nice-to-haves

These are not required by any means, but if you happen to check these boxes, it's a good bonus.

 

  • Familiarity with blam!, Tiger, or Slipspace game engines
  • Familiarity with any official Halo Editing Kits (Guerilla, Sapien, Tool, Foundation/Bonobo)

 

Apply Now
Existing user? Sign In or Sign Up

User Feedback

Reviews posted from users who have not held this position for at least 3 months will be removed.

If you have not held this position for at least 3 months, feel free to share your feedback in the comments section instead!

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.