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Elden Ring: One Night Reign Class Sticks Out Like a Sore Thumb
Elden Ring: Nightreign is already generating a buzz among fans with its innovative take on the Soulslike formula. While the upcoming limited-run experience takes familiar Elden Ring assets and infuses them with new twists- randomized loot, three in-game day sessions, and an eight‐class roster known as asNightfarerse rigid nature of the new class system is striking. In previous FromSoftware titles, starting classes served mostly as suggestions, allowing players the freedom to Elden Ring Items develop any build over time. However, in Nightreign, each Nightfarer's abilities are carefully sealed into the archetype you choose. For example, the Recluse is locked into pure spellcasting, the Guardian is dedicated solely to melee defense, and classes like Duchess and Executor seem designed with Bloodborne and Sekiro inspirations.

Yet among this tight structure, one class-rumored to be called Revenant-stands apart almost as if deliberately defying convention. Unlike its brethren, the Revenant appears to be designed exclusively around summoning. Early teasers and trailer footage depict a doll-like character armed only with a harp tool that, instead of wielding a sword or Elden Ring Items for sale casting flashy sorceries, serves as the conduit for summoning a plethora of Spirit Ashes to the battlefield.

The Revenant's Summons- First Approach

Traditionally, in Elden Ring and other FromSoftware titles, Spirit Ashes have functioned as a supportive mechanic. They give players the option to call forth companions to distract enemies, aid in stagger windows, or simply add firepower during tough boss encounters. However, such summons are never truly the core of a build. The Revenant, on the other hand, appears to turn this mechanic on its head by making summoning not an auxiliary function but the very heart of its playstyle.

Imagine a character whose entire kit revolves around bypassing direct engagement. Rather than stepping into the fray, the Revenant stays on the sidelines, orchestrating chaos with a continual parade of summoned allies. These summoned entities may even stack- rumors suggest that the Revenant could call up to three Spirit Ash summons at a time, potentially amassing a force rivaling even a four-player co-op. For players who have spent hundreds of hours mastering the intricacies of Elden Ring's combat loop, a class that sidelines its user in favor of persistent minions is both jarring and refreshingly innovative.

Breaking the Traditional Mold

One reason the Revenant stands out is its complete departure from the traditional “heroic” archetypes seen in Souls games. Most Nightfarers are inspired by familiar roles: the Recluse focuses on devastating sorceries, the Guardian bolsters team defense, and even the more unorthodox classes like Ironeye or Executor tie back into well-established gameplay tropes. In contrast, the Revenant's summoning-centric focus challenges the core notion that the player must deal damage directly to succeed. Instead, the Revenant acts as a commander, delegating combat to summoned allies while remaining relatively isolated.

This design decision could be polarizing for purists who believe that direct combat should remain at the forefront of a Soulslike game. Critics have long lamented the reliance on Spirit Ashes in Elden Ring's base game, arguing that they detract from the “do-it-yourself” challenge inherent to FromSoftware's design philosophy. Yet, by centralizing summons as the Revenant's primary attack, FromSoftware is signaling a willingness to experiment with gameplay conventions. In Nightreign, where teamwork and adaptability are emphasized, this fresh take might find a strong niche, even if it initially appears to stick out like a sore thumb.

Implications for the Launch Meta

On launch day, the meta for Nightreign will be in flux as players experiment with each Nightfarer's strengths and weaknesses. The Revenant's unique approach could make it an early meta contender for both group and solo play. In group scenarios, a Revenant's ability to flood the battlefield with Spirit Ashes could overwhelm bosses or add layers of stagger and control, effectively turning every encounter into a multi-front war. With coordinated teams, summoned spirits might distract, stagger, or even absorb incoming damage, allowing allies to focus on high-damage plays without risking confrontation.

For solo players, the Revenant offers an entirely different kind of challenge. Lacking the comfort of teammates, solo players must manage not only their survival but also effectively control an army of summoned entities. This high-skill, high-reward dynamic may create a niche meta for those who prefer a strategic, command-style gameplay that minimizes direct engagement. However, if the summoning mechanics are too clunky or if the summoned units are overly fragile, the Revenant might struggle to hold its own in solo runs.
 

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