• Helpcenter

    Contains various help topics for Elaztek Studios.

    This article contains details about features not yet implemented. Anything seen here is subject to change.
     
    In some cases, you may see this in your list of custom maps:

     
    If the standard map icon displays as a padlock icon, then the map is locked.
     
    What does this mean?
    This means that the content within the map is inaccessible due to special protection put in place by either the map creator, yourself, or by Elaztek Studios. This will often be the case when trying to access official levels from the game. This may also be seen when the map creator has chosen to lock their level from external editing. By default, community levels are not locked and can be freely extracted and modified.
     
    If you are certain the content is not locked, ensure that no other restrictions are in place. Additionally, make sure that:
    The content is not region locked The content is not read-only (primarily, the level.dat and the level's .scenario tag. Be sure to check the folders themselves as well) The content is not an official level  
     
    How can I get around this?
    You can't - at least, not entirely. If it is a community level, you may ask the creator for an unlocked version of the map. Official levels will not be able to be unlocked.
     
    If you need to use individual assets from a community level, you can use Assembly to extract the appropriate tags as needed. Most tags from our games can be downloaded on the store, without the need for extracting them from the levels themselves. Please note that submitting content using custom tags from a community-created level without permission will not be accepted. Any content that is successfully submitted that is found to contain such content without the creator's permission will be removed, and you will not be allowed to use the download center for 30 days. Repeat infractions will result in your download permissions being permanently suspended.
     
    Someone used my tags in their level. What can I do?
    Sometimes these things slip through the cracks. If someone is using your content without your permission, you can click the "Report This File" button.
     
     
     
    We take these violations seriously. If a file is reported, we will investigate immediately - including checking the raw data of a level, not just what is shown ingame.
     
    I was reported wrongly! How can I dispute a false report?
    In most cases, we check very hard to ensure that no false punishments occur. If we screw up however, and you are wrongly punished, please submit a ban appeal by either using the form here, or by using the traditional way of copying/pasting a format from the topic here.

    This article is not yet finished and may contain inaccurate information.
     
    File Submission Universal Rules
    Content must not contain malware, viruses, telemetry, spyware, etc. - Content containing anything that may harm or give the user content they may not want, such as viruses, malware, spyware, ransomware, adware, telemetry, tracking, etc. will not be allowed and your access to the download center will be permanently revoked. Cheats and hacks will not be permitted - Content that contains cheats, hacks, aimbots, etc. will not be allowed and your file will be rejected. Content must not damage game data - Bugs happen, we know that. No software is free of error. If your content is found to have damaging effects to gamesaves (or even accesses/modifies a player's savegames) then your content may not be outright denied, but a notice MUST be attached to your submission stating that it utilizes savegames and that there is a risk of save loss. If your content breaks savegames easily, in that it isn't a rare bug of sorts, then your item will be rejected and you must fix the bug before re-submission. No racism/hate speech - Content that contains racism, in that  the content supports racist activities, will be rejected. If your content is centered around racism as political/social commentary, and is against racism in this portrayal, then your content will not be rejected (atleast not for this reason). Essentially, if your content supports racism, it will be rejected. No harassment/bullying - Content that is created as harassment towards Elaztek, its team, members of its community, or anyone else will be rejected. As with racism/hate speech, if your content makes commentary on this issue, it is permitted. It's when your content supports these actions that it becomes a problem. Your content must not be used as an advertising/marketing platform - If your content is made as a form of advertising your own brands/content, it will be rejected. Content that is linked to or promotes Chaotic United, Nuclear District, Poke-Masters, Chaotic District, MineDNS, or other affiliated brands is permitted. If you wish to have your brand advertised/promoted in your content, use this form to inquire about it and we will get back to you. Your content must not contain extreme pornographic/NSFW content - If your content contains mild adult themes, it may be accepted. If your content contains strong adult themes or NSFW content, you will be contacted by an Elaztek team member and the content will be discussed further. Your content may require additional age verification from users to be downloaded, or may not be allowed at all. Your content must not contain stolen, ripped, or pirated assets - If your content contains assets that are not your own, is not public domain, and/or you do not have rights to use, it will be rejected.  
    File Submission Project: Infinity Specific Rules
    Content from the Official Halo games will not be accepted - This isn't because we don't want to accept such content, but because we simply can't. If your content contains ripped assets from the official games, including models, sounds, textures, tags, etc. it will be automatically rejected. (If you have something truly special however and you want to share it with us, feel free to send it towards a CEO, Manager, or Admin and we'll take a look at it!) Your content must follow the Microsoft Game Content Usage Rules - Content that does not follow Microsoft's own guidelines will be rejected. Again, this is because if we were to accept it, we risk legal action being taken from Microsoft.  
    Third-Party Tool Creation
    You will not be allowed to submit tools that enable hacking and/or cheating - Tools that enable cheats (Trainers) will be rejected. Source code may be required from Elaztek Studios - We will never require you to open-source your hard work, but in some cases we may require that you share your source with Elaztek's leaders for us to look over and ensure there's nothing shady going on. This applies for future updates and revisions as well. We will never share your source code with anyone - only CEO's and some Administrators will have access to it. You will be told specifically who will have access to the source code before you provide it if requested. You must provide a VirusTotal or other reputable scan service for your tools - Tools or programs you upload must include a virus scan via either VirusTotal or another reputable site. Your content will not be allowed without this.  
    Content Hosted outside of the Elaztek Marketplace
    If you provide content on websites outside of elaztek.com or other authorized Marketplaces/Download Centers for Elaztek, you will receive an account strike.

    This article is not yet finished and may contain inaccurate information.
     
    These are the guidelines that all members of the Elaztek Team is expected to agree to and abide by.
     
    INTERNAL CONTENT AND NON-DISCLOSURE AGREEMENT
    1. All content not visible on the public end of the website should be treated as if it were under Non-Disclosure Agreement (NDA). Posting images, descriptions, videos, or any other content revealing the content under implied or true NDA will result in termination from the team, and in some cases, could result in legal action being taken.
    2. All modifications of official source code, game assets, textures, sound effects, and any other content used within Elaztek's website, games, software, or any other product/service should be documented and approved by each project's respective leader.
    3. Any and all source code within private Elaztek repositories, on either our own Gitlab, Github, or any other service or site where our source code is stored, is under a non-disclosure agreement. Releasing any part of this source code in the form of text, screenshots, videos, audio, or any other means will be seen as a violation of the NDA and will result in your immediate termination from the team and potential legal action.
     
    PUBLIC RELATIONS
    1. All interactions with the community should be handled with care and a basic level of maturity should be demonstrated. Acting in an immature manner could result in you being terminated from the team, and in some cases, could result in legal action.
    2. Should a controversial discussion gain major attention by the community, you should contact an administrator or CEO immediately. Do what you can to keep things calm, maintain two-way communication. Do your best to keep community anger at a minimum and make sure to be respectful.
    3. Getting an attitude with, flaming, insulting, harassing, punishing, attacking, or otherwise using defamatory or angry language during such an event will result in your immediate termination from the team.
     
    GENERAL BEHAVIOR INSIDE AND OUTSIDE ELAZTEK
    1. Performing any illegal activities, either within or outside Elaztek, will result in your immediate termination from the team without notice.
    2. Encouraging any illegal activities, either within or outside Elaztek, will result in your immediate termination from the team without notice.
    3. Cyberbullying, harassment, flaming, or otherwise attacking another person and/or team member will result in immediate termination from the team without notice.
    4. DOX'ing or otherwise leaking personal information of another person, inside or outside Elaztek, will result in immediate termination from the team without notice.
     
    MONETIZATION
    1. Game design and monetization should not seek to exploit the consumer or player, in any way. This includes but is not limited to: Gameplay altering microtransactions in a non-free game or product, Pay-to-Win mechanics in a non-free game or product, Random-number-generators/lootboxes in a non-free game or product, and any other similar tactics that are used as part of generating revenue and are not part of the genuine creative vision of Elaztek Studios.
    2. Paid employee wages should not be increased as a result of exploitative business practices, including but not limited to: Microtransactions in a non-free game or product, Pay-to-Win mechanics in a non-free game or product, and any other similar tactics that are used as part of generating revenue and are not part of the genuine creative vision of Elaztek Studios.
    3. With the exception of company financial instability, or the need to terminate employees due to lack of revenue (layoff), decisions may not be made with the sole intention of generating profit or exploiting the consumer.
    4. Lootboxes, P2W, and gameplay altering microtransactions are permitted in very specific instances of free-to-play games with no other means of revenue. Including these elements in games that are not free (games that must be purchased in order to play) will not be permitted with the exception of company financial instability or as otherwise described above. Elaztek reserves the right to disallow the inclusion of these practices in any free-to-play project.
    5. Cosmetic-only microtransactions may be allowed in some cases. This will vary depending on the scale and scope of the project. Elaztek reserves the right to disallow or deny the inclusion of cosmetic-only microtransactions in any free-to-play or paid game.
     
    INDEPENDENT TEAM PROJECTS
    1. Any projects created by Elaztek team members as independent projects (ie, Project: Vista) will be owned by Elaztek Studios.
    2. Elaztek reserves the right to continue a successful project created by an Elaztek team member independently, in the form of DLC, sequels, expansions, updates, etc.
    3. Elaztek reserves the right to terminate any team project if it is deemed offensive, malicious, or otherwise undesirable to be placed under the Elaztek name.
    4. If you choose to cancel an independent project, Elaztek reserves the right to continue and complete the project should we see it valuable.
     
    TERMINATION
    1. Elaztek reserves the right to terminate anyone from the Elaztek team, for any reason we see fit.
    2. To protect our team and users from unjust action, we require that there must be some degree of probable cause for a termination before action is taken.
    3. Attempting to get another team member terminated without valid reason will result in your termination from the team.
    4. Upon termination, you will lose your website rank and access, your Discord role, and your access to Elaztek repositories.
    5. If you commute, you will have 3 days (72 hours) to collect any personal belongings. This may be extended at a manager's discretion. After this time, your keycard will no longer be valid and you will no longer be able to enter the building. If you have forgotten or lost any personal belongings, please contact a manager or other member of the team.
    6. Elaztek is not required to disclose the reasoning for any termination (but we usually will, and usually you will know in the first place).
    7. You may not be terminated for race, religion, personal beliefs, gender, sexual orientation, or other discriminatory reason.
     
    RESERVATION OF RIGHTS
    Elaztek Studios reserves the right to modify, add to, remove from, or otherwise alter these terms without notice. If you disagree with any changes made to these terms, you may contact a manager for questions or concerns. If you ultimately do not agree to the terms, you will not be allowed to be on the team and must resign.

    Company Culture

    In Elaztek Studios,

    This article is not yet finished and may contain inaccurate information.
     
    Ever wanted to know what it's like to be a team member at Elaztek?
     
    Haloman30: It's pretty crazy when you first start, but if you know what you're doing you can still perform. 
     
    Wolfbitez: i'd say it's quite fun as it's encouraged me to be more open and creative, learn new programming languages
     
    Soggy: "Lots of room for creative opportunity"
     
     
     
     
     
     
    All joking aside, we have a very relaxed sense of how we run the company. We do have a few set roles, but aside from that we have a very chilled out approach to game development and the work that we do.
     
    We have two main types, or "classes" of positions in the company as of September 2017:
     
    Unpaid/Volunteer: This is the primary/major position type we have currently. Being a younger company, and with a lot of our work focused on fan/community projects, we don't have the funds to afford to pay a team of developers to work on projects that legally cannot make us a dime. Generally, working on fan projects will result in not being paid. Our goal is to eventually reach a point where fan projects can be developed alongside our own games and IP's, and for us to be able to pay employees working on these projects, or on our own IP's. Being unpaid, however, means that there is a significantly lower barrier to entry, and we can generally accept as many team member as we need/want.
     
    Paid/Employee: While not many, there are a few employees that fit into this category as early as September 2017. These folks currently consist of Raven Runner/RTG support representatives. We are not accepting new paid applicants at this time.
     
     
    Useful Links
    Project: Infinity Team Sign-Up Page: http://elaztek.com/team-join/

    This article is not yet finished and may contain inaccurate information.
     
    First off, you can pat yourself on the back for (most likely) cheating. We appreciate it. That being said, there is still a path of redemption you can follow to clear your name and get your suspension lifted. That is, depending on the severity of your infraction.
     
    Please ensure you meet the following criteria:
    You do not have repeated infractions for this same suspension reason (ex: getting banned for cheating more than once) You know the exact username or email address of the account in question You have not been banned a total of 3 times before  
    Let's go into a bit more detail into each of these points.
     
    You do not have repeated infractions for this same suspension reason - This one is obvious. Your appeal will almost certainly get denied if you try and appeal for cheating after your previous ban for cheating just got lifted. There is something to be said about learning your lesson, if you turn around and do the exact same thing that got you banned, that you are fully aware is not acceptable behavior, then you have no excuse to continue doing so. This also proves you are almost certainly not trustworthy or sincere with your appeal as it becomes a case of the boy who cried wolf. Maybe after your 7th cheating ban, you WILL wake up to your annoying and rude behavior, but by then it will be too late. It's very unlikely you will even get a 7th ban attempt in the first place.
     
    You know the exact username or email address of the account in question - This is another simple one to wrap your head around. If we do decide to lift your suspension, we will need to know which account we are unbanning. Usually we can find this from your forums account, but if we can't we will ask you for this information via private message.
     
    You have not been banned a total of 3 times before - That is correct. If you have been banned 3 times before, you are pretty much out of luck. There is a way to get unbanned even if this is the case - scroll towards the bottom of the page for information on that. But generally, if you have managed to get banned 3 times, you should probably find something else to do with your time aside from dragging your awful attitude to our doorstep and to our players.
     
     
    Appealing
     
     
     
    If you are reading the above and you think you are able to make an appeal, you have two similar ways of going about it. You may either use the traditional method of copying the ban appeal format from the pinned topic in the ban appeals subforum, or you may use the new method which is a dedicated form to help streamline the appeal process.
     
    After submitting your appeal, it will be left open to the public for the community to give their feedback as they see fit. When all is said and done, your appeal will be either approved or denied. If your appeal is denied, you may submit another appeal after 72 hours, with a maximum of 7 appeals within a 90-day period. Further appeals will be automatically denied and you may receive warning points for continued over-appealing.
     
     
    Appealing Severe Infractions/When Your Appeals are Denied
     
     
     
    But let's say you don't meet the criteria listed before. What then? Well, you may use the classic means of appealing for severe infractions - a donation. Your donation will help prove that, on some level, you still have value in Elaztek to some degree. That being said, in extreme cases such as repeat hacking, security breaching, and other serious infractions, no amount of money will get your ban lifted. But look at it this way, if you are reading this article in the first place, you almost certainly haven't done that - as your IP would be blocked from the website in its entirety otherwise.
     
    In these cases, you will be informed that further appealing will be denied and that you will need to contact a staff member directly to get the issue resolved. You will be informed of what you need to do to get your ban lifted.
     
    When You are Wrongly Banned
     
     
     
    Sometimes, the stars line up against you and you suffer a ban for something you didn't do. In these cases, you should still make an appeal but do it in the sense that you have not done any wrong. Your appeal will be reviewed and we will generally do as much research as possible on our end. This will take longer than a normal appeal, so be prepared.

    How do Reports Work?

    In Website Topics,

    This article is not yet finished and may contain inaccurate information.
     
    Our system for reporting disallowed content, cheating players, hackers, and so on is handled through a similar system as Chaotic United, with some modifications.
     
    The classic way of submitting reports, which is copying/pasting a format in a pinned topic into a new topic, then filling out the fields, is still entirely supported. However, a new system has been put in place to help users out and to streamline the process. That new system is a dedicated form that, when filled out, will automatically generate a topic.
     
    That being said, the way reports are handled from our end is largely the same as it has always been. When a report is filed, we will look over the topic and either take action if need be, inquire about the event to the accused user, or if the report is false, no action is taken and a warning point may be given to the reporter.
     
     
     
     
    Common Questions
     
    Q: Why are reports made public?
    A: Reports are made public so that other users may support or detract from the report, and so that the accused user may have a platform to defend him/herself.
     
    Q: What is considered a false report?
    A: A false report is someone reporting someone for something they did not do. Take this for example: say you are doing horrible in online multiplayer and your K/D ratio is 0.1, or to put it more simply, someone beats you out in matchmaking. Let's say you then accuse them of hacking when they are clearly just better at the game for one reason or another. If you are just smack-talking, this is no issue. But if you then move to submit a report on the user and ultimately just waste everybody's time, you will likely suffer an infraction to your account, possibly even a temporary ban from online multiplayer in severe/repeat cases.
     
    Q: What if someone is actually hacking?
    A: If someone is genuinely using cheats or hacks to gain an advantage, this is not allowed and it will warrant punishment.

    Our Mission Statement

    In Elaztek Studios,

    This article is not yet finished and may contain inaccurate information.
     
    Mission Statement
     
     
    Our mission at Elaztek from the start, the founding principles, are to develop awesome games that are created as works of art. Not as tools to rake in heaps of cash, or to nickel and dime consumers with the never ending sea of microtransactions, season passes, and what have you, but to be played and enjoyed. Making money is important, to allow us to keep doing what we do, but so is having some integrity. So many studios nowadays are either developing games for the purpose of money grabbing, or are forced to do so by their publishers. Even studios with good, clean names have been tarnished forever by the hands of money-seeking corporations who care nothing for the customer. We are the opposite of these corporations.
     
    We take great value in community interaction. Games like Halo: Custom Edition and the original DOOM were kept alive for 15 or more years from the aid of development tools or open-sourced software. It is this community involvement that helps a studio grow and prosper. While not all games will receive a full SDK treatment, due to either limitations or to avoid hackers and the like (mostly applies to mobile games), our vision for the future is to have the majority of the games we release be fully capable of modification by the user. Rather than stand against modders who will do what they do regardless, we opt instead to encourage them. We give them the tools to do what they enjoy with the least resistance possible. We have a ready-to-go system on our website to facilitate the sharing and distribution of these mods and other community content.
     
    In a world full of companies that are in it for the money and nothing else, we want to be the exception to the rule. While money is important, and while it will be an important factor, we will never sacrifice the artistic integrity of our games for the sake of some extra profit. Maybe if it's a difference between being able to pay our employees and keep the business afloat, then maybe that will be violated, but if we are doing well off and we aren't strapped for cash, the artistry comes first.
     
    You may be a bit off-put by that last point. This is our final pillar of our company, our last key to our mission statement. Honesty. If we are tight on cash and we need extra money to save the company, you will know. You will be able to help us if you wish should such a scenario occur (and let us pray that it doesn't). If we have to make compromises to our artistry in order to ensure the lights stay on, we won't lie to you. We will tell you, and we will hope you can forgive us in those occurrences. Another few honest words: you may see some microtransactions in games published on mobile. "Why? You just said you were against it! You're liars!". Mobile games are a very different market and have a very different audience from PC/Console gamers. Besides, our mobile games are generally free to play to help counteract this. You don't have to spend any money if you don't want to.
     
    What about our work environment? We want to offer a very diverse and flexible work environment. We don't operate based on two year deadlines that lead to unfinished, buggy, or outright broken software. We release games when they're done. We will generally announce a release date later in the development cycle, when the game is mostly complete aside from a few minor tweaks and bug fixes. We also will often hold public beta tests to help gauge user feedback, and these changes may also be incorporated into the final product.
     
    Additionally, we allow our team to work on fan-projects. Fan-projects generally refer to a game that takes place in a universe of an IP we don't own rights to. A prime example is Project: Infinity. We will never pursue these projects that could guarantee legal fallout (such as anything made by Nintendo), but in cases like Microsoft's where a set of guidelines are provided that, if followed, authorize the creation of these projects, we do allow these to be pursued. In terms of original IP's and content, our team is allowed to work on what they want as long as they are being productive.
     
    We enjoy doing what we do. With the help of you, the Elaztek Community, and with the help of our volunteers who help develop fan projects like Project: Infinity, we are here to stay, and we want to be the company that you can look to in times of doubt. When you are sat there, angry at the fact that so many companies just won't listen to their communities, their own consumers, and just keep gouging them for more money, we want to be the one to pop in your head that makes you feel just a little bit better. To comfort you in that there is at least one company with integrity. Even as we grow and expand, and perhaps become a major AAA developer and publisher, these values are built into the company. As a small startup, a respectable indie developer, or a major game development studio and publisher, these are our values. They are here to stay, to remain unchanged, to be displayed on our studio walls and to be our official mission statement.
     
     
     
    Elaztek Studios is a game development company that seeks to develop fun games, foster community interaction, to acknowledge its community and to have fun doing all of it. And we hope you can stick around for the ride.

    This article is not yet finished and may contain inaccurate information.
     
    Inception (2013)
     
    Elaztek Studios roots can be traced back to 2013. While Elaztek itself was founded privately in 2016, and wasn't officially launched until 2017, it began under a different name called Haloman Development (HMD). This was a hobby project by haloman30 as a young child, who wanted to make fun games. The site was created April 14, 2013 via Webs. Of course, this young child did not have the needed skills to pull off such a feat. As a result, Haloman Development became a distant memory, an abandoned website. It posted its final update (pre-Elaztek) on July 17, 2013. This was not the first website administration project that the young haloman30 did. He also experimented with a website called 'HaloFansZone', powered by DoodleKit. This too lasted a short period and was eventually abandoned.
     
    Despite the uninspired name, and despite it being a foolish vision of a young boy, many of the ideals and even projects planned for Haloman Development were carried on to Elaztek Studios. Project: Infinity has been an idea since 2013, as well as another indie title called Galactiminer. The original name planned was Galacticraft, but this name was quickly found to be the name of a Minecraft mod. Galactiminer was set to be a game similar to Murder Miners, which was a strange yet fun mashup of Halo and Minecraft. This game, while it has never been really developed, the project is property of Elaztek Studios and may be revisited in the future. Project: Infinity and Galactiminer each had websites separate from each other, all through Webs. Galactiminer thus far has had the closest to a release, as it had a Minecraft mod created that had a select few planned concepts. Even so, it was never really much.
     
     
    Re-United (2014-2016)
     
    In late 2014, haloman30 and alycat revived a gaming community called Chaotic United. The community was founded on April 26, 2011 and continues to be maintained today by haloman30 and alycat. This project was the first somewhat successful operation that haloman30 had a major hand in constructing (or, well, reconstructing). It has primarily focused on a Minecraft server, but is being set to have major expansions as time goes on. What does this have to do with Elaztek Studios? It was in 2016, during a particularly slow year for CU that led to haloman30 buying the domain elaztek.com. The Elaztek name dates as far back as 2015, but it was never made to anything beyond that - an idea. It was planned to have Elaztek be a major partner with CU until the end of time. But then, something happened. Remember how I mentioned that 2016 was a slow year? Well, that fact led to a major event happening that is indirectly a reason that Elaztek exists today.
     
    Rising From the Ashes (2017)
     
    The events that transpired on CU were...horrible. There was major power shifting every couple weeks, constant drama, and so much more that was just so unpleasant for everyone involved. We won't get into any juicy details here. What ultimately was concluded is that Alycat (who was exiled from CU entirely) would return to CU as an Owner once more, Kryptoaware (AwakenedRage) would join with haloman30 and they would start something brand new - Elaztek Studios was finally going to launch. Everyone who held staff ranks at CU at the time would get an equivalent rank on Elaztek just by joining - and every last staff member joined. Ruletech Games had joined up with Elaztek to continue development on Raven Runner - a project which had its roots in another game called Demoria Online. While the game itself is vastly different, nearly 70% of the code for Demoria was put to good use in Raven Runner.
     
    New Dawn (September 2017 - Present)
     
    As of September 2017, major events were occurring behind the scenes. Ruletech Games was having trouble internally, and this would come to an ultimatum - RTG would be dissolved. This was an upsetting event to occur, but it laid out the pathways to Elaztek's future. With RTG closing down, Elaztek would evolve further - and would cement itself into the world as a true company - Elaztek Studios, LLC. This is where we are today.
     
     
    Links
     
    Here are various links to sites referenced in the above article. Be warned, they are incredibly cringe-worthy. Prepare yourself.  
     
    HaloFansZone: http://halofanszone.doodlekit.com 
    Haloman Development Website: http://halomandev.webs.com 
    Old Galactiminer Website: http://galactiminer.webs.com 
    Old Project: Infinity Website: http://infinityproject.webs.com