These options are not supported, and may cause the page to display incorrectly. They exist purely because removing them would be lame, right?
This version introduces support for CSC and HSC. It focuses primarily on command-based scripting. It also introduces BlamPhyLib and BlamMathLib, both of which are preperations for a basic phyiscs engine. It also introduced a special crash screen that are displayed on asserts.
This version introduces the console, as well as several commands, as well as adds a work-in-progress stats view. It also tests shadowed text by re-drawing the same content twice (hacky but it works).
This version marks real feature additions to the engine. Screenshots were now being properly taken/saved, and an 'Open Game Dir' function was introduced.
This version includes various attempts at screenshot functions, and marked the point where the legacy DirectX SDK was retired in favor of the updated DirectX Toolkit (DirectXTK).
This is the inception of the engine. It introduced DirectX 11 rendering, and the ImGUI debugging UI system. This build is present in current engine builds under the name blam-ui-window-dx11-demo