haloman30

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Everything posted by haloman30

  1. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  2. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  3. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  4. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  5. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  6. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  7. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  8. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  9. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  10. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  11. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  12. From the album: Untitled Sandbox Project

    © Copyright (c) Elaztek Studios 2023

  13. Version 1.0.0

    0 downloads

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  14. + Added support for local and dedicated server multiplayer + Biome, humidity, altitude, and temperature information can now be seen for the given chunk within the F3 screen + Chunk borders are now shown in the F3 screen + Added Tile Entity support (currently only includes trees) + Added support for Linux (32 and 64 bit) + Added support for player profiles + Added support for characters - characters are used to separate stats, inventories, etc. across worlds and servers + Added pause menu * Biome, humidity, altitude, and temperature information is now saved with chunk data * Improved dialog box appearance * Various bugfixes and improvements
  15. + Added links to Forums and Discord near the bottom of the homepage - Removed Killerteddy
  16. Version 1.0.0

    4 downloads

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  17. + Added swimming + Added day/night cycle + Added rain (can be toggled by pressing F5) + Added support for world loading/saving (some things do not save yet, however most things will save as expected) + Added world selection screen + Added world information screen * F3 screen now shows viewport resolution * F3 screen now shows the tile selected under the mouse cursor * F3 screen now displays the current world time * Tweaked soccer ball physics * Dropped items now have animations once idle * Dropped items are now thrown slightly in the direction the player is looking * Changed water texture to be more blue * Items can now have a maximum stack size (default limit is 999 currently) * Debug Hoe and Debug Shovel can now only be in a stack of 1 * Various technical improvements * Pressing the "Quit" button on the Main Menu now quits the game - The old "hello jon/hello phil" dialog can still be accessed by pressing Quit with a secret key combination
  18. * Changed viewport scaling mode from Viewport to 2D - the game now runs at the display/window native resolution, allowing for a smoother experience and more intricate details when needed
  19. + Added Dirt Cliffs, Grass, Snow, and Sand as inventory items + Added a new font that can be seen throughout the UI + Added Soccer Ball * Shovel can now raise terrain * Fixed an issue where mouse cursor detection over inventory slots would fail unless the player was standing at 0,0 * Improved item tooltip display * Improved look and feel of buttons and panel UI elements * Items can now be dropped on the ground * Cloud shadows now display in the main menu background
  20. Version 1.0.0

    1 download

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  21. Version 1.0.0

    0 downloads

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  22. Version 1.0.0

    5 downloads

    This is a pre-alpha release of our Untitled Sandbox Project. To view the changelog for this update (and other updates), check the associated update notes blog entry:
  23. + Added inventory and hotbar systems + Added weather status UI - displays altitude, humidity, and temperature + Added decorators to world generation - decorators refer to small ground details, such as flowers, pebbles, etc + Added resources to world generation - this currently only generates trees, but will generate other resources in the future + Added world features to world generation - this refers to any sort of premade structure which can generate within the world, with the only current feature being a fun little easter egg on one very special seed + Added cloud shadows - these are subtle shadows which pass overhead, giving the illusion of clouds + Player can now place/use items based on the selected hotbar item, rather than just raising/lowering terrain * Redesigned user interface appearance, removing most old Stripper Run UI leftovers * F3 screen now shows global mouse position
  24. Version 1.0.0

    0 downloads

    This is a pre-alpha release of our Untitled Sandbox Project. This build specifically represents version 0.0.2. To see the changelogs for this update (and other updates), check the update notes blog.
  25. + Main menu now has a dynamic background + World generation now supports biomes, including: Plains Jungle Desert Mountains Ocean Taiga Woods Beach * Updated main menu title text * F3 screen now shows much more information, including debug info and the current world seed * Terrain editing now has several limitations more in-line with survival-style gameplay * Player selection box is now limited to within a 5-tile radius of the player * Pressing 'V' to noclip is now a toggle, rather than requiring it be held down