haloman30

CEO
  • Content count

    187
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by haloman30

  1. Default Title

    Default Description
  2. HawkEye.NET

    HawkEye.NET is a C# recode of the LogBot created by Windwhistle/Arlem. It features the same chat logging functionality, along with several new features: Graphical UI for setting profile photo, username, and channel blacklist Word filtering UTF-8/Unicode character support You may either download the bot itself or you can grab the source from our Gitlab.
  3. This article contains details about features not yet implemented. Anything seen here is subject to change. In some cases, you may see this in your list of custom maps: If the standard map icon displays as a padlock icon, then the map is locked. What does this mean? This means that the content within the map is inaccessible due to special protection put in place by either the map creator, yourself, or by Elaztek Studios. This will often be the case when trying to access official levels from the game. This may also be seen when the map creator has chosen to lock their level from external editing. By default, community levels are not locked and can be freely extracted and modified. If you are certain the content is not locked, ensure that no other restrictions are in place. Additionally, make sure that: The content is not region locked The content is not read-only (primarily, the level.dat and the level's .scenario tag. Be sure to check the folders themselves as well) The content is not an official level How can I get around this? You can't - at least, not entirely. If it is a community level, you may ask the creator for an unlocked version of the map. Official levels will not be able to be unlocked. If you need to use individual assets from a community level, you can use Assembly to extract the appropriate tags as needed. Most tags from our games can be downloaded on the store, without the need for extracting them from the levels themselves. Please note that submitting content using custom tags from a community-created level without permission will not be accepted. Any content that is successfully submitted that is found to contain such content without the creator's permission will be removed, and you will not be allowed to use the download center for 30 days. Repeat infractions will result in your download permissions being permanently suspended. Someone used my tags in their level. What can I do? Sometimes these things slip through the cracks. If someone is using your content without your permission, you can click the "Report This File" button. We take these violations seriously. If a file is reported, we will investigate immediately - including checking the raw data of a level, not just what is shown ingame. I was reported wrongly! How can I dispute a false report? In most cases, we check very hard to ensure that no false punishments occur. If we screw up however, and you are wrongly punished, please submit a ban appeal by either using the form here, or by using the traditional way of copying/pasting a format from the topic here.
  4. So, this blog post is dedicated to my graphic design teacher, though many teachers are guilty of some of the things I describe. Over the past two years I have had this teacher, she has continued to be further and further disliked by the students. Or, more accurately, her way of teaching has been heavily hated. Nobody really hates her as a person - but the things she does as a teacher are completely insane. Let's start with the most recent event, a student in my class was writing an essay in order to apply for a college scholarship. She was finished with her work for the most part, but the teacher put out a new assignment today. This assignment was not for a grade or worth any points. We'll come back to that. Anyways, the student was working on the scholarship essay in class. The teacher asked what she was doing, she replied that she was working on a scholarship essay, the teacher instantly got a huge attitude and told her she couldn't work on it at all. The student responded with something I didn't entirely pick up on, but the teacher responded with "Well, thats not my problem. You should have thought about that first". Say whatever you want about this kind of stuff, but here's how I see it. You are giving an assignment worth zero points. What is more important? A pointless assignment that's worth absolutely nothing - where the only reward is actually being forced to do MORE work in the form of doing the other 5 banners? Which is more important, the assignment, or the essay that can potentially save her tens of thousands of dollars? It's no contest. Let's go into that more. These assignments that aren't worth anything. If you want students to do work, put a point value to it. You cannot tell students that this assignment is worth no points but then expect them to put their all into it. If you aren't going to give points, don't give the assignment. What about that assignment? What was this assignment that the student was simply not doing right off the bat, but would instead be doing it LATER, be it later that same class or just the next class? That assignment consisted of banners for a school's archery team. The pictures were taken with horrible poses, and on backgrounds that are a huge job to remove. Not a green screen, but a beige brick/tile background that blends with skin and hair and takes around 40 minutes to remove. If it were a green screen, you could use the magic wand tool to select and remove the green and then defringe the edges of what remains - and that'd be it. This was submitted to the school exactly as they requested, exactly according to their mockup, and they turned it down. They said it wasn't "professional". This is where I have a huge problem - not just with that school, but with the structure of this class as a whole. If you want something done professionally, hire a fucking professional. Pardon my language, but seriously, you don't come to a group of students who don't want to do work, who don't get paid, who are there because the law says they have to, students who probably are only at the tech school in order to NOT be in stupid classes like construction, welding, shop class, spanish, or what have you in order to get high quality work done. Sure, some are there because of a genuine desire to learn (like myself, though I am skeptical of how much this class has actually helped me) - but I'm willing to bet a huge chunk signed up for tech school because it was ten times better than the garbage being taught in the regular school. It would at the very least be somewhat relevant to a career that you can actually make good money off of. You don't come to people like that for "professional" work. But that's just the assignment, what about the class? Here lately, a huge focus of the class has become print jobs and client work. Sometimes this manifests in the entire class being required to go out into the warehouse and performing a monotonous task for half the period, but most of the time its just the people with experience doing print work and whatnot. Thing is, it's not just printing. It's also doing the billing, figuring out the price, making the calls, basically doing everything needed for a client. There is one issue with this - we aren't getting paid. Here's the thing, the school makes money off of this. This isn't just a made-up component of the class to simulate a real work environment. This is actual work being done for actual clients who pay actual money. And none of that goes down to the student doing all the work. The teacher instructs the student what to do and passes information from client to student, but the student does everything. They do the designing, they do the printing, they do the invoices, they do the phone calls, they do the packaging. I'm sorry but this is fucking stupid. I don't care if you think the "experience" is plenty enough compensation. No, that's not how this works. I'm not asking for 50% or 60%, I am asking for SOMETHING. Like say 5% to 15% or so. Not a thousand bucks, not the majority of the payment (though that would absolutely be fair in my opinion, since we're doing the majority of the work), just a small portion. But nope, we just get nothing but a pat on the back and a good job, maybe some points in the gradebook. How is this acceptable? How is this okay? If this wasn't a school, this would be cause for riots over slave labor. That's what it is, there's no way around it. This is legitimate slave labor. Just because we're students doesn't mean we shouldn't get some sort of payment. Don't mistake me for one of those fools who think that everyone is entitled to payment no matter what happens, I believe that you have to earn your way in the world. But in this case, we ARE earning - the people going out doing internships are earning, why don't we? The only difference is that the internships are at legally registered businesses. That is it. This school is still taking work from clients, selling a product/service, and it for all intents and purposes is a business. The teacher has even said this to visitors from colleges, how the class is basically a small business. Except it's not - and because it's not a legal business, we aren't entitled to payment apparently. The teacher even jokes about this from time to time. Some of the people here are incredibly talented. This talent is used for school profit on a daily basis. This is absolutely absurd. This should be illegal. But the issues with this class doesn't even end there. Before Christmas break, she gave out two assignments. One of them was a children's book, and the other was something to do with Christmas lights. I'm not entirely sure what it was, because I was absent when it was assigned and I never went back to do it when I got back. I found out this was extra credit as the teacher clarified after we got back. That was of course until the teacher pulled a total dick move and did something absolutely insane. The extra credit assignment was now an actual assignment for a grade, and the assignment that was FOR A GRADE was now NOT for a grade. I'm sorry but..what? That is literal bait and switch right there. How much of an asshole do you have to be to do that? Her logic was because "you guys are slacking too much" or something along those lines. So what? We don't have to be working every single fucking second of the class. And this is where we sort of come back to the beginning. It shouldn't matter if we do other work in a class. What matters is that we get classwork done. We should be able to take a bit of a break if all assigned work is completed. This is apparently not allowed, and I would understand if this was a paying job. A paying job can't afford for you to sit on your ass for a period of time - because then, you're being paid to sit on your ass. But this is school. We've established this. Clearly this isn't an actual job or else we'd be getting paid something. But the teacher instead chooses to get onto people for pausing for even a minute or two. If you complete your work, then you're given more work. You are continuously given more and more work until the end of time. You can't take a break with her approval. Often times, people do take breaks or whatever, when the teacher isn't paying attention. This should not be a problem. If the teacher catches someone pausing for even a minute, she will call them out and tell them they can't take a break. No teacher, listen here. Unless we are getting paid, you cannot tell us we can't pause. If we get all our work done, this shouldn't be a problem. The way most classes work - even at my main school, who has a whole ton of issues on its own, teachers often let you be if you get on your phone after work is complete. Because that's your reward for getting done early, you get to relax and chill out a bit. That is the reward. You don't get paid to come to school, but you do earn some of your time back by getting done in a timely fashion. Not here at the tech school. Here, your reward for getting done early is to do more work. Wow! What a great motivator to get work done! I really want to get that new archery banner done and do a great job on it, because then I'll get to do the other 5 of them! What kind of logic is this? Who the hell thinks this? The only people thinking this (and maybe not even then) are the people who are passionate about graphic design. I personally enjoy designing things and making things look pretty. It's fun, its relaxing, and is certainly a lot easier than mashing a keyboard while programming (though make no mistake, I love coding to death). But even I hate this. This is absurd and is more instances of slave labor and absolutely broken thinking. Nobody who isn't getting paid is going to do a great job on these banners, because getting a great one made and getting yours picked means you have to do it 5 more times. It doesn't mean you get paid, it does't mean you get famous, it doesn't mean you get a scholarship or something else of genuine value - it doesn't even mean you get points in the gradebook. It means you do more work, for no points. That's it. That's stupid. That is absolutely fucking stupid. Another thing that happened was that the teacher actually lied outright. At the beginning of this week, she assigned Chapter 3 of Muse. She said that that assignment would be the one and only assignment given this week, which made sense because, you know, spring break is next week so we can try and take it easy this week. Nope! By Wednesday, she said she was going to give "one extra assignment per week", for the reasoning that people were getting through Muse too fast. Sound familiar? People were getting done early, so they can relax and take it easy. That should be the reward for being done in a timely fashion, and the time exists for those who WEREN'T done (which was actually most of the people as of Thursday even). But as we've established, she hates people being done with everything and taking it easy. Her other reasoning was that more grades were needed in the gradebook. But here's the thing, Muse was supposed to be put in the gradebook. Each chapter would be listed as its own assignment. She changed her mind later, and said that Muse would all be graded at once at the end. Let's go over that again. Muse was going to be our grades for this last grading period. She then makes Muse one grade. Then, she gives more work because she needed to put in more grades. If you were going to do that, then why not just make Muse MULTIPLE GRADES like it was fucking meant to be? What kind of stupidity is this? What kind of logic is this? On top of that, the new assignment was due today - an assignment that I'm not doing. The assignment is in InDesign, a piece of software which I find to be absolutely pointless and has no reason to even exist. If you know the magic reason, please tell me. I don't see the point in it to this very day. I also refuse to do an assignment that has not one, not two, but THREE PDF files required to complete it. Are you nuts? That's not getting done in 3 days. And again, the other part of the reason is stupid. If people are getting done quickly, why is that even a fucking problem? Let them be done. Let them come to class relaxed as opposed to working nonstop. You don't need students to work the entire fucking time. Let's shift gears from the teacher and school staff, shall we? Let's talk about the bookwork of choice for this class. Any assignment uses either CIB (Classroom In a Book), Revealed, or ATC (Against The Clock). This is true for Illustrator, InDesign, Photoshop, Dreamweaver, or Muse. These books all do this thing where they tell you do these steps, sometimes several pages of steps, and then immediately tell you to undo all of it, or to exit without saving. The most atrocious example is probably Muse, Chapter 1, in CIB. After 23 pages of clicking tools, poking around, the last instruction given reads as follows: I have seen my fair share of stupid work, but this tops all of it. The entire assignment is nothing. A wasted 30-45 minutes of time, assuming you didn't do what I did and just scrolled through it, noticing that line BEFORE doing any work. Also, I just want to do a small gripe about the names of these books. CIB, Classroom In a Book - Surely a classroom should be a lot more than just a boring old book. Revealed, as if the whole world of possibility is being revealed to you by doing the pointless garbage in these assignments. ATC, Against The Clock - I think I hate this one the most. The other two are just whatever, but this one actively tries to indirectly place pressure on whoever reads it, as if you're racing against the clock to...what? To finish a dumb assignment? Because kids aren't stressed out enough by school nowadays? This entire school system is flawed, as I made clear in a blog post I made over at Chaotic United. The way school is managed and operated is broken and ultimately does not teach people anything. Sure, History is important - too bad instead of comparing past events to the modern day, showing how history tends to repeat itself - in order to possibly break the cycle of repetition, they teach us dates and names and who fought who in what war. Sure, English is important - too bad instead of teaching how to actually speak the language fluently, they teach Shakespeare and force the reading of old english that makes no sense to 99% of people nowadays, a variant of english no longer used or taught - and force people to hate someone who wrote some genuinely great stuff, who wrote engaging, exciting, and interesting stories. Shakespeare isn't famous and known to this very day for no reason at all. He wrote great stories and tales that would make you laugh, and that would make you cry - sometimes both within the same story. Instead of enjoying his work for what it is, school overanalyzes his work to death and the end result is that far more people grow up hating this man's existence because school ruined Shakespeare for most of these people. Ironic, Shakespeare wrote many tragedies - but this could be one of the biggest tragedies of them all. But that's a whole blog post on its own waiting to happen. There is no end to the retardation of the public school system. Unfortunately, you'll never see me write from experience on the failures of college - because I won't be touching college with a 10 foot pole. I admit, I took a campus visit one day to a college somewhat nearby, and it was pretty neat. Certainly better than High School. But even so, it's not worth investing a mountain of money into. I would rather just be done with school here in less than 2 months from now (thank the Lord) and start living my life - I don't need 4 years of nonsense to be wasted. I want to make the most out of my life, and I don't want to spend it all on education that ultimately isn't that helpful to begin with. Expect more angry ranting on school in the future, because I think I'm just getting started. To my Graphic Design Teacher: I know I've referenced and linked this website multiple times in the past, so I am putting this here in the event that you somehow come across this. I don't hate you, and I don't hold anything against you personally. I personally can't even really complain about the work because I myself have had it pretty easy thus far. Even the other students don't hate you. My hope is that if you do end up seeing this, that you can maybe learn and improve and become a better teacher as a result. You don't need to make phones disallowed in the room period. You don't need to force people to work all the time. You don't need to enforce this weird rule of not having anything from any other class in the main area at all. I know where many other students don't that you aren't really that bad. I know you don't hate the students, I know that all you're trying to do is be a good teacher. But please, try to understand how you're going a bit too overboard with some of this stuff. Don't take any of this stuff personally, because it's not just attacking you. I merely used some of the things you've done recently that either make no sense, or that I just disagree with, as an example of the flaws in the public education system. My hope is that in the future, more and more kids can come to class and be excited to come to class - not dreading it because of the fear of what new useless work is going to be given. My hope is that you can be a great teacher and someone people can talk to, not someone who people often grow to hate because of backwards policies and ideas.
  5. 3/19/2018 Bugfix

    More bugs may still be present. If you find any, please let us know ASAP! Some fixes have been applied to the website. * Fixed numerous permission errors and inconsistencies across all ranks * Premium and up can now edit their own content within 15 minutes of originally posting * Fixed an issue that caused some groups to be unable to vote in polls or react to content * Fixed an issue with some groups being unable to create blogs * Premium and above will not see any CAPTCHA when submitting via the forms system * Users can now create galleries - Removed Killerteddy
  6. Join the Team So what is this thing? The Blamite Game Engine is Elaztek's most ambitious project to date. It is being built from the ground up to operate and behave like Halo's engine (known in the modding community as "Blam"). It will utilize the same basic means of content: you have tags stored in .map files for most data, you have Blamscript files (.hsc) for scripting, you have Megalo for gametypes, and so on. The Epic Preemptive FAQ Why? > Why not? Halo's engine is a joy to explore and play with. Maybe its rose-tinted nostalgia goggles, but many Halo modders do what they do because they enjoy it. Does Lord Zedd (Zeddikins) work to make old Halo betas be playable offline, work to improve tag injection, patch XEX's, or do any other number of things as a charity? Maybe. But I guaruntee he wouldn't be doing it if he didn't enjoy it. This same mentality is why we want to build Blamite. We enjoy programming, and the people we want to work on it are the people who enjoy learning and exploring and tinkering with Halo's engine. It's certainly a big job, but for us, it's a job very much worthwhile. What about Unreal/Unity/[insert name of other game engine here]? > Many engines don't allow for some of the features we want to include. Forge has been proven to be possible with Unity, as Installation 01 has shown a Forge mode in several videos. But what about modding? Not just an object editor, but a REAL modding toolkit - with the ability to add new armors, gametypes, maps, weapons, vehicles, characters, campaign missions, forge objects, props, features, and so on? This kind of thing simply isn't possible with Unity or Unreal. "But wait", I hear you say, "Unreal has free source code if you have an account!". Yes, this is true - and with this we could in theory implement some of these features. But let me ask you this - how long do you think it would take? It would take a significant amount of time for the team to learn an engine, and would almost certainly never reach full understanding of it. If we write our own engine - Blam-based or not - it would be our engine. We would know where absolutely everything is. We would have a much easier time implementing new features, expanding, optimizing, and debugging if we use our own code. On top of that, we wouldn't owe any royalties to Unreal nor would we need to worry about licensing with them, so that's a plus. Hey, I'm a modder! Awesome! If you know the ins and outs of Halo's engine, we'd love to have you on the team. If you happen to be Lord Zedd, Gamecheat13, or another "big-time" modder in the Halo modding community, please reach out to us - we'd love to talk with you! Additionally, if you happen to come over from XboxChaos, welcome aboard! Also, keep in mind that we need people with a basic understanding of how the engine operates - not just someone who can open a .map and change some projectiles and basic tag data. We're talking people who were able to create the thing you used to make those tag edits in the first place. How can I help? If you're a programmer, skilled modder, or otherwise qualified to help on a code-level, we encourage you to sign up by clicking here. If not, then spread the word. Get the world to know that we exist. Go on Halo-focused websites and modding sites, anywhere really - get the word out to make it all the more likely that someone will find us and want to be part of our team, to help make our vision a reality. Useful Links Blamite Team Signup Blamite Website Elaztek Gitlab Blamite Dev Blog Blamite Update Notes
  7. So, a lot has changed in the past year. Elaztek made its official launch in 2017 after numerous issues with WindFrontier over at Chaotic United, and it ended up with several people being sick of it all. People needed a new home, and that home ended up being Elaztek. There were topics (that are now hidden) that depicted this, that warned WindFrontier as well as said that Elaztek had absolutely no relation to CU at all. While the official stance hasn't changed, if you ask me that stance certainly isn't shared through the team. Undeniably, those topics simply don't reflect the current vision or way Elaztek operates anymore. Those topics were written still very early on after the events that transpired on CU, when it was still fresh. That early time span led to a lot more hate directed at CU. People were saying things like "yeah, everyone is just waiting to watch CU fall", "we're gonna watch it burn to the ground", etc. All of this was still back when everyone violently hated Alycat - a feeling which, while some may still get annoyed with Aly here and there, is a sentiment no longer felt by the Elaztek or CU team. Sure, there's the joke here and there about Aly - but those exist with everyone on the team. From what I've seen, it doesn't come from a place of hatred the way it did in early 2017. People moved on. Going forward, my hope is that Elaztek and CU can continue to be good with each other. Perhaps one day, the two will officially work together - as opposed to merely sharing core staff teams. But despite this progress that is just awesome to see, there are still some people who like to have a fit whenever any sort of crossover occurs. Why does Elaztek share staff teams with CU? Why does Elaztek offer CU website themes? What's the deal? The deal is that, while these two entities are run under separate flags, their teams and their spirit are the same throughout. Sure, not every team member loves Minecraft. Not everyone loves game development. But chances are, most of the people around here find something enjoyable about what CU or Elaztek are doing. I suppose this is a sort of "new and improved" Elaztek in regards to CU post in a way. Again, there has been no official stance change since the original announcement. The announcement which I hid because, as I said, I simply don't think it's even remotely accurate anymore. For those of you over here from CU, you've probably noticed I tend to do CU for a while then I do a 180 and flip over here for a good while. I admit, I tend to get tired of doing one thing for a bit and then eventually that same thing is the only thing I want to do. Give it a bit and I guarantee that I'll disappear from here and you'll see me doing nothing but Minecraft. Does this mean I'm finally bored of MC? Am I closing CU's doors? Am I going to close down the MC server because I've finally realized that MC isn't profitable and can't be made successful in the modern era? Don't make me laugh. Chaotic United will ALWAYS go forward. Myself (and Aly as well) are just too damn stubborn to let it go. Many seem to think that as soon as I get bored of MC temporarily, that I no longer have any passion for it. I have also heard time and time again that I am an idiot for still doing MC after so much time, and I've been called crazy for continuing to pour more and more money into CU. People have even told me to not even worry about CU at all; to simply let it sit in a state of disrepair - and to focus on Elaztek. I'm sorry but I can't do that. When I work on CU, I don't see it as work. I genuinely enjoy it. When I stop working on it usually means I've gotten tired of it - a feeling that will pass as it always does. When I invest money into it, I don't do it with the intention of trying to making profit, or making that money back. I don't see it as wasting money on something that will never succeed, I see it as spending money on what can either be an expensive hobby - or perhaps one day, something that will make all of that money back and more. I do what I do on Elaztek for fun, because I enjoy it. I do what I do on Chaotic United, out of personal value and enjoyment. Is Elaztek a lot more likely to bring in the bucks? Of course it is! It doesn't take a genius to realize that selling a video game is a lot easier than selling a rank on a Minecraft server. I don't see either of these as a job. And no matter how big Elaztek gets, I will never - EVER - give up on Chaotic United. Chaotic United is the very reason I know any of the people I know today. It is the reason I have a large group of people to talk to, a group of friends I love, and the reason I have any team on Elaztek to begin with. Elaztek exists today because of the people of Chaotic United. If it was just me on my own, I wouldn't have had anyone. Were it not for me opening Chaotic United's doors again, I wouldn't have had people come back in from the old days of Killerteddy - people who then brought in others and continued to build up a brand new community. Like it or not, Elaztek and CU share DNA. They share history. You will forever and always see Elaztek mentioned over on CU, and you'll see CU mentioned on Elaztek. This is something that will always happen, and embracing it is the best way to handle it. Don't fight it, don't try to stop it or silence it, don't try to claim that I need to remove Elaztek mentions from the CU timeline page because "Elaztek isn't part of CU" - because that's the biggest load of shit I've ever heard. Don't tell me that I need to exclude the "- Removed Killerteddy" line from the update notes on Elaztek, because Elaztek isn't related to CU. I hate to break it to you, but it is. They are far more related than you realize. And, one last thing. If you're reading this and about to message me somewhere saying I bitched you out or called you out or otherwise complaining about this, just shut your damn mouth because I won't have it. These are my views. I did not call anyone out by name and I have no intention of doing so. Before you come and yell at me for writing a personal blog post, understand that I am not attacking anyone. I am simply refuting destructive and negative statements with my own views and opinions of excitement, undying motivation, and eternal passion for Elaztek, Chaotic United, Nuclear District, and every other name and brand I've picked up over the years - and the ones yet to come.
  8. 3/16/2018 Homepage Micro-update

    + Added banner images for all old announcements - Removed Killerteddy
  9. 3/15/2018 Website Update

    + Added recent news to homepage - now showing all the images (or a placeholder for old topics with no image) + Added latest updates block to homepage, shows some of the more important site updates as of recently * Made new homepage blocks compatible with all themes - Removed Killerteddy
  10. 3/14/2018 Site Update

    + Added some pretty banners to the official Elaztek blogs + Added new profile fields: Gitlab, Github, Xbox LIVE, Minecraft, Steam, PC Specs, CU Forums Username, Website, Gender * Modified internal staff tasks to not show descriptions on importance level - the descriptions made it difficult and unclear what to select, as they were written in the context of bug fixing (over on CU) rather than, well, anything else. * AdminCP now uses HTTPS * Users will receive an email if their account is logged into from a new location - Removed Killerteddy
  11. 3/9/2018 Helpcenter Hotfix

    A small change has been applied to the helpcenter. * Anyone that does not have access to the site AdminCP will not be able to see the author of a helpcenter article - Removed Killerteddy Due to the change in the way helpcenter articles are displayed, any issues you may find browsing our helpcenter should be reported using the "Report Topic" link at the bottom of the article's content. This change was made to maintain a more professional look to the Helpcenter, as opposed to having it look like a blog.
  12. 3/8/2018 Minor Theme Update

    Some small changes have been made to some of the themes on the website. Midnight 7: + New styles for Quotes + New styles for Spoilers + New styles for alert boxes The new styles can be seen below: Uh oh, something went wrong! You know what didn't go wrong, though? This alert box's styling. :^) Heads up! We got some new styles! Success! These styles are A-OK! Warning! Alert box update imminent!
  13. 3/7/2018 Website Update

    This update includes changes from 3/5/2018 and 3/6/2018 Some updates and changes have been applied to the website. + Added subforum: Blamite Game Engine + Added website section: Blamite Game Engine (http://elaztek.com/blamite) + Added new blog: Blamite Update Notes + Added new blog: Blamite Development Blog * WinClassic is now compatible with the new homepage * XboxChaos/TWG is now compatible with the new homepage * CU Theme - Light is now compatible with the new homepage * NuclearDistrict's Theme is now compatible with the new homepage * Uniform, Midnight is now compatible with the new homepage * Elaztek Studios is now compatible with the new homepage * Chaotic Blue is now compatible with the new homepage * Chaotic Green is now compatible with the new homepage * Chaotic v3 is now compatible with the new homepage * Chaotic Metro is now compatible with the new homepage * General improvements to WinClassic theme * WinClassic theme now supports alertbox styles * General improvements to XboxChaos/TWG theme * General improvements to Midnight 7 theme * Fonts fixed on the following themes: Chaotic Blue, Chaotic Green, CU Theme - Light, NuclearDistrict's Theme, Chaotic v3, Chaotic Metro - Removed Project: Vista link from footer (on all themes that have a footer) - Removed theme: Windows Classic (use WinClassic instead, it's a LOT better) - Removed Killerteddy
  14. Announcing: The Blamite Game Engine

    Hey, everyone! We have a new project to announce! This one being far more ambitious than any other project we've ever done. That project is the Blamite Game Engine. Now, I know what you guys must be thinking. Over the years we've been announcing project after project, with so far none of them being public. It seems like a joke, like we aren't taking any of it seriously. But this one is different - not because "oh, we're actually working on this one" or anything of the sort. Raven Runner and Project: Infinity have both been worked on since their inception. The thing with Blamite is that it will be the engine for Project: Infinity, as well as all of our games going forward (with the exception of anything that is released before its completion of course). So, why the change? What happened to Unreal Engine? Good question. This decision was made after going back and forth between a custom engine or Unreal. And while, yes, going the Unreal or Unity or any other "ready-to-go" engine would have been a much quicker route, and would at least be something to help us offset the fact that, compared to other projects like Installation 01 or Project: Contingency (two other fan made Halo games, you should go check them out and support them too), it isn't the route we are planning to go. From what has been seen with these teams, they don't seem to have much planning on what comes next for these people. Some of them will probably stick together, but the Installation 01 team themselves have said that they will more or less disperse after that project's time ends. Project: Contingency has not made such statements as far as I'm aware, but it's safe to say that these guys aren't really going in for the long haul necessarily. This isn't necessarily a bad thing really, as some of them will probably get a fair amount of attention by other industry giants and I suspect they won't have much difficulty getting jobs after the fact. Here at Elaztek, we aren't here for a one-hit-wonder. We are here for the long haul. We aren't here to push out one or two games and fade away, we are here to last. This engine isn't going to just be used in one or two games, it's going to be the foundation for all of our games going forward. On top of that, there are real technical reasons as well. First off, by using a custom engine, we have a lot more control over everything. We can choose how we want to store game data, we can choose how to distribute tools, we can change anything we want - it's our engine, and we can do literally anything we wish with it. If we find a bug, we can fix it. If we want a new feature, we can add it. If we want to support DirectX 11, OpenGL, and Vulkan, we can do it. Beyond that, we also have a strong passion for modders. We love when community members create content and expand upon their favorite games, taking them further than ever thought possible. Our marketplace will allow mods of any sort - as long as they aren't cheats, viruses, or anything else malicious of course. We support creativity, not ruining people's fun. If you develop a mod that uses crazy file patching of the actual executable and you need to provide 6 paragraphs of tutorials, you're welcome to distribute it. Got a cool tool that introduces some new features? Awesome! Just note that as a user: we aren't liable for any damages to your game data, account, or anything else as a result of using mods. We can't screen every single one for perfect integrity. If you do find something malicious, do report it to us immediately. But I seem to be getting off topic. The point is, Blamite is being built to enable modding. Not every single game will support it, of course. But we (for the most part) won't take steps to stop you from playing with a game you either obtained free of charge from us, or one you paid for. What exactly is this engine going to do? Our engine is being designed to operate similarly to Halo's Engine (unofficially known as Blam), and use many of the same basic ideas of operation - with some of our own blood mixed in, of course. Our goal is to make it where those used to creating maps for Halo Custom Edition or Halo 2 will find themselves in a fairly familiar environment, as well as make modders feel at home when doing some simple tag editing within a map. Now, I know what you're thinking. This has got to be illegal as hell. We believe that Blamite is legal for the same reason ReactOS, ElDewrito, and other projects are legal. Halo's engine is not sold on its own, only games made with it are sold. On top of that, we have a strict policy against using any reverse engineering to decompile official game executables. We don't use any official code - decompiled or leaked somehow - from the official games. Period. If you happen to be a Microsoft or 343 Industries employee reading this, and you determine that our work is ultimately not within legal bounds, we are more than willing to cooperate and reach an agreement on how to proceed. You can reach us by using our contact form or via emailing us at [email protected] But the real question is: why? Why start this project that has a chance (albeit an incredibly tiny chance based on our understanding) of getting shut down or massively hindered by "The Man"? Passion. We are developing this for the same reason we are developing Project: Infinity. Out of passion. The Blam engine is an incredibly fun engine to play with, and with our first project being Project: Infinity - a fan made Halo game, it's a match made in heaven. Beyond that, we plan to continue to develop and update the engine from here on moving forward. How can I help this project? Want to help? Great! We have a huge amount of open positions at the time of this topic, since the project is still in very early stages. If you want to help out, you can click here to go to the signup page. Keep in mind that, like Project: Infinity, you will not be paid for work on this. This is being handled the same as Project: Infinity, partially because of the fact that this is being made for Infinity initially. We are mostly looking for those with experience in modding official Blam games (any game, preferably within Halo 3 to Reach, however any is really accepted) or those with experience in creating Halo Custom Edition content and working with the editing tools (Sapien, Guerrilla, Tool, etc). If you happen to just be a programmer with a love for Halo, that's cool too. If you're just a programmer looking for something to do, just understand what this engine is. Regardless of your status as a Halo modder, content creator, or just a fan, you will have relatively strict guidelines on how to develop the engine. As in, you will for the most part be making things work and operate in the same way the official Halo games load content. If you don't know how this works to begin with, be prepared to be educated (by someone, nobody in particular is in that role yet) about the ins and outs of the engine. Modders and creators will be at a strong advantage as they will already understand more or less how the engine operates. Relevant Links We have added some new sections to the website to help account for our new project, and all relevant links can be found below: Blamite Game Engine - Official Site Blamite Update Notes Blamite Development Blog Blamite Subforum Blamite Team Signup Page So, what's the plan? As the engine matures and grows, major updates and improvements will get their own announcement, with smaller, less significant updates being posted more frequently to the development blog. Changelogs for versions can be found in Blamite's update notes blog. What are your thoughts? Are you excited for the future of Elaztek and Blamite, and the future of all our upcoming projects? Do you think this is the dumbest thing ever? Let us know!
  15. Hey, everyone! We have a new project to announce! This one being far more ambitious than any other project we've ever done. That project is the Blamite Game Engine. Now, I know what you guys must be thinking. Over the years we've been announcing project after project, with so far none of them being public. It seems like a joke, like we aren't taking any of it seriously. But this one is different - not because "oh, we're actually working on this one" or anything of the sort. Raven Runner and Project: Infinity have both been worked on since their inception. The thing with Blamite is that it will be the engine for Project: Infinity, as well as all of our games going forward (with the exception of anything that is released before its completion of course). So, why the change? What happened to Unreal Engine? Good question. This decision was made after going back and forth between a custom engine or Unreal. And while, yes, going the Unreal or Unity or any other "ready-to-go" engine would have been a much quicker route, and would at least be something to help us offset the fact that, compared to other projects like Installation 01 or Project: Contingency (two other fan made Halo games, you should go check them out and support them too), it isn't the route we are planning to go. From what has been seen with these teams, they don't seem to have much planning on what comes next for these people. Some of them will probably stick together, but the Installation 01 team themselves have said that they will more or less disperse after that project's time ends. Project: Contingency has not made such statements as far as I'm aware, but it's safe to say that these guys aren't really going in for the long haul necessarily. This isn't necessarily a bad thing really, as some of them will probably get a fair amount of attention by other industry giants and I suspect they won't have much difficulty getting jobs after the fact. Here at Elaztek, we aren't here for a one-hit-wonder. We are here for the long haul. We aren't here to push out one or two games and fade away, we are here to last. This engine isn't going to just be used in one or two games, it's going to be the foundation for all of our games going forward. On top of that, there are real technical reasons as well. First off, by using a custom engine, we have a lot more control over everything. We can choose how we want to store game data, we can choose how to distribute tools, we can change anything we want - it's our engine, and we can do literally anything we wish with it. If we find a bug, we can fix it. If we want a new feature, we can add it. If we want to support DirectX 11, OpenGL, and Vulkan, we can do it. Beyond that, we also have a strong passion for modders. We love when community members create content and expand upon their favorite games, taking them further than ever thought possible. Our marketplace will allow mods of any sort - as long as they aren't cheats, viruses, or anything else malicious of course. We support creativity, not ruining people's fun. If you develop a mod that uses crazy file patching of the actual executable and you need to provide 6 paragraphs of tutorials, you're welcome to distribute it. Got a cool tool that introduces some new features? Awesome! Just note that as a user: we aren't liable for any damages to your game data, account, or anything else as a result of using mods. We can't screen every single one for perfect integrity. If you do find something malicious, do report it to us immediately. But I seem to be getting off topic. The point is, Blamite is being built to enable modding. Not every single game will support it, of course. But we (for the most part) won't take steps to stop you from playing with a game you either obtained free of charge from us, or one you paid for. What exactly is this engine going to do? Our engine is being designed to operate similarly to Halo's Engine (unofficially known as Blam), and use many of the same basic ideas of operation - with some of our own blood mixed in, of course. Our goal is to make it where those used to creating maps for Halo Custom Edition or Halo 2 will find themselves in a fairly familiar environment, as well as make modders feel at home when doing some simple tag editing within a map. Now, I know what you're thinking. This has got to be illegal as hell. We believe that Blamite is legal for the same reason ReactOS, ElDewrito, and other projects are legal. Halo's engine is not sold on its own, only games made with it are sold. On top of that, we have a strict policy against using any reverse engineering to decompile official game executables. We don't use any official code - decompiled or leaked somehow - from the official games. Period. If you happen to be a Microsoft or 343 Industries employee reading this, and you determine that our work is ultimately not within legal bounds, we are more than willing to cooperate and reach an agreement on how to proceed. You can reach us by using our contact form or via emailing us at [email protected] But the real question is: why? Why start this project that has a chance (albeit an incredibly tiny chance based on our understanding) of getting shut down or massively hindered by "The Man"? Passion. We are developing this for the same reason we are developing Project: Infinity. Out of passion. The Blam engine is an incredibly fun engine to play with, and with our first project being Project: Infinity - a fan made Halo game, it's a match made in heaven. Beyond that, we plan to continue to develop and update the engine from here on moving forward. How can I help this project? Want to help? Great! We have a huge amount of open positions at the time of this topic, since the project is still in very early stages. If you want to help out, you can click here to go to the signup page. Keep in mind that, like Project: Infinity, you will not be paid for work on this. This is being handled the same as Project: Infinity, partially because of the fact that this is being made for Infinity initially. We are mostly looking for those with experience in modding official Blam games (any game, preferably within Halo 3 to Reach, however any is really accepted) or those with experience in creating Halo Custom Edition content and working with the editing tools (Sapien, Guerrilla, Tool, etc). If you happen to just be a programmer with a love for Halo, that's cool too. If you're just a programmer looking for something to do, just understand what this engine is. Regardless of your status as a Halo modder, content creator, or just a fan, you will have relatively strict guidelines on how to develop the engine. As in, you will for the most part be making things work and operate in the same way the official Halo games load content. If you don't know how this works to begin with, be prepared to be educated (by someone, nobody in particular is in that role yet) about the ins and outs of the engine. Modders and creators will be at a strong advantage as they will already understand more or less how the engine operates. Relevant Links We have added some new sections to the website to help account for our new project, and all relevant links can be found below: Blamite Game Engine - Official Site Blamite Update Notes Blamite Development Blog Blamite Subforum Blamite Team Signup Page So, what's the plan? As the engine matures and grows, major updates and improvements will get their own announcement, with smaller, less significant updates being posted more frequently to the development blog. Changelogs for versions can be found in Blamite's update notes blog. What are your thoughts? Are you excited for the future of Elaztek and Blamite, and the future of all our upcoming projects? Do you think this is the dumbest thing ever? Let us know!
  16. 2/14/18 Website Update

    Some changes have been made to the website. This also includes changes made between the major site update several days prior to this being made. + Added new homepage + Added new theme: Midnight 7 + Added new site area: Helpcenter + Added new page: Bug Tracker + Added several new pages for internal team use * Fixed day-one bugs with Midnight 7 * Archived forum for Project: Vista - Removed Project: Vista subforum link in footer - Removed killerteddy
  17. Website Overhaul!

    t
  18. Hey, everyone! It's been a bit, hasn't it? While the public side of Elaztek has been rather quiet, our team has still been hard at work on both our games and the website. Our frontpage is no longer just a lazy placeholder thing, and now actually features stuff like upcoming events, the latest announcement, and still contains all the content you've grown used to seeing on the homepage. Unfortunately, the shoutbox is not added to the homepage (yet) due to some weird bugs with how it retrieves chat messages - and as such we've elected to hold off on its implementation for the time being. Additionally, we have a brand new theme - Midnight 7. I'll give you 3 guesses where the theme comes from. Our main page is currently only compatible with the new theme, but as time goes on we will be making sure to get it looking decent on all the different themes we have, old and new. For those of you who hate this new website design, you are free to revert back to the original 'Midnight' theme by scrolling to the bottom of the page, clicking the Theme menu, and picking the theme. Additionally, we are introducing our Helpcenter, albeit in a beta stage. Some topics are still a work-in-progress, and absolutely all content within it is subject to change. Take anything you read in there with a grain of salt for right now, you will see something like this at the top of each article: This article is not yet finished and may contain inaccurate information. If you don't see this banner on the top of the article, then it's most likely good to go. In either case, what do you think of our new site? Vote with your reputation on here or the reacts on our Discord announcement!
  19. Haloman Development Anniversary

    The beginning of Elaztek Studios, Haloman Development, was founded on April 13, 2013.
  20. File Submission Guidelines

    This article is not yet finished and may contain inaccurate information. File Submission Universal Rules Content must not contain malware, viruses, telemetry, spyware, etc. - Content containing anything that may harm or give the user content they may not want, such as viruses, malware, spyware, ransomware, adware, telemetry, tracking, etc. will not be allowed and your access to the download center will be permanently revoked. Cheats and hacks will not be permitted - Content that contains cheats, hacks, aimbots, etc. will not be allowed and your file will be rejected. Content must not damage game data - Bugs happen, we know that. No software is free of error. If your content is found to have damaging effects to gamesaves (or even accesses/modifies a player's savegames) then your content may not be outright denied, but a notice MUST be attached to your submission stating that it utilizes savegames and that there is a risk of save loss. If your content breaks savegames easily, in that it isn't a rare bug of sorts, then your item will be rejected and you must fix the bug before re-submission. No racism/hate speech - Content that contains racism, in that the content supports racist activities, will be rejected. If your content is centered around racism as political/social commentary, and is against racism in this portrayal, then your content will not be rejected (atleast not for this reason). Essentially, if your content supports racism, it will be rejected. No harassment/bullying - Content that is created as harassment towards Elaztek, its team, members of its community, or anyone else will be rejected. As with racism/hate speech, if your content makes commentary on this issue, it is permitted. It's when your content supports these actions that it becomes a problem. Your content must not be used as an advertising/marketing platform - If your content is made as a form of advertising your own brands/content, it will be rejected. Content that is linked to or promotes Chaotic United, Nuclear District, Poke-Masters, Chaotic District, MineDNS, or other affiliated brands is permitted. If you wish to have your brand advertised/promoted in your content, use this form to inquire about it and we will get back to you. Your content must not contain extreme pornographic/NSFW content - If your content contains mild adult themes, it may be accepted. If your content contains strong adult themes or NSFW content, you will be contacted by an Elaztek team member and the content will be discussed further. Your content may require additional age verification from users to be downloaded, or may not be allowed at all. Your content must not contain stolen, ripped, or pirated assets - If your content contains assets that are not your own, is not public domain, and/or you do not have rights to use, it will be rejected. File Submission Project: Infinity Specific Rules Content from the Official Halo games will not be accepted - This isn't because we don't want to accept such content, but because we simply can't. If your content contains ripped assets from the official games, including models, sounds, textures, tags, etc. it will be automatically rejected. (If you have something truly special however and you want to share it with us, feel free to send it towards a CEO, Manager, or Admin and we'll take a look at it!) Your content must follow the Microsoft Game Content Usage Rules - Content that does not follow Microsoft's own guidelines will be rejected. Again, this is because if we were to accept it, we risk legal action being taken from Microsoft. Third-Party Tool Creation You will not be allowed to submit tools that enable hacking and/or cheating - Tools that enable cheats (Trainers) will be rejected. Source code may be required from Elaztek Studios - We will never require you to open-source your hard work, but in some cases we may require that you share your source with Elaztek's leaders for us to look over and ensure there's nothing shady going on. This applies for future updates and revisions as well. We will never share your source code with anyone - only CEO's and some Administrators will have access to it. You will be told specifically who will have access to the source code before you provide it if requested. You must provide a VirusTotal or other reputable scan service for your tools - Tools or programs you upload must include a virus scan via either VirusTotal or another reputable site. Your content will not be allowed without this. Content Hosted outside of the Elaztek Marketplace If you provide content on websites outside of elaztek.com or other authorized Marketplaces/Download Centers for Elaztek, you will receive an account strike.
  21. Elaztek Team Guidelines

    This article is in the final stages of editing/proofreading, and should be (mostly) accurate. Nevertheless, some things are not final and may change. These are the guidelines that all members of the Elaztek Team is expected to agree to and abide by. INTERNAL CONTENT AND NON-DISCLOSURE AGREEMENT 1. All content not visible on the public end of the website should be treated as if it were under Non-Disclosure Agreement (NDA). Posting images, descriptions, videos, or any other content revealing the content under implied or true NDA will result in termination from the team, and in some cases, could result in legal action being taken. 2. All modifications of official source code, game assets, textures, sound effects, and any other content used within Elaztek's website, games, software, or any other product/service should be documented and approved by each project's respective leader. 3. Any and all source code within private Elaztek repositories, on either our own Gitlab, Github, or any other service or site where our source code is stored, is under a non-disclosure agreement. Releasing any part of this source code in the form of text, screenshots, videos, audio, or any other means will be seen as a violation of the NDA and will result in your immediate termination from the team and potential legal action. PUBLIC RELATIONS 1. All interactions with the community should be handled with care and a basic level of maturity should be demonstrated. Acting in an immature manner could result in you being terminated from the team, and in some cases, could result in legal action. 2. Should a controversial discussion gain major attention by the community, you should contact an administrator or CEO immediately. Do what you can to keep things calm, maintain two-way communication. Do your best to keep community anger at a minimum and make sure to be respectful. 3. Getting an attitude with, flaming, insulting, harassing, punishing, attacking, or otherwise using defamatory or angry language during such an event will result in your immediate termination from the team. GENERAL BEHAVIOR INSIDE AND OUTSIDE ELAZTEK 1. Performing any illegal activities, either within or outside Elaztek, will result in your immediate termination from the team without notice. 2. Encouraging any illegal activities, either within or outside Elaztek, will result in your immediate termination from the team without notice. 3. Cyberbullying, harassment, flaming, or otherwise attacking another person and/or team member will result in immediate termination from the team without notice. 4. DOX'ing or otherwise leaking personal information of another person, inside or outside Elaztek, will result in immediate termination from the team without notice. MONETIZATION 1. Game design and monetization should not seek to exploit the consumer or player, in any way. This includes but is not limited to: Gameplay altering microtransactions in a non-free game or product, Pay-to-Win mechanics in a non-free game or product, Random-number-generators/lootboxes in a non-free game or product, and any other similar tactics that are used as part of generating revenue and are not part of the genuine creative vision of Elaztek Studios. 2. Paid employee wages should not be increased as a result of exploitative business practices, including but not limited to: Microtransactions in a non-free game or product, Pay-to-Win mechanics in a non-free game or product, and any other similar tactics that are used as part of generating revenue and are not part of the genuine creative vision of Elaztek Studios. 3. With the exception of company financial instability, or the need to terminate employees due to lack of revenue (layoff), decisions may not be made with the sole intention of generating profit or exploiting the consumer. 4. Lootboxes, P2W, and gameplay altering microtransactions are permitted in very specific instances of free-to-play games with no other means of revenue. Including these elements in games that are not free (games that must be purchased in order to play) will not be permitted with the exception of company financial instability or as otherwise described above. Elaztek reserves the right to disallow the inclusion of these practices in any free-to-play project. 5. Cosmetic-only microtransactions may be allowed in some cases. This will vary depending on the scale and scope of the project. Elaztek reserves the right to disallow or deny the inclusion of cosmetic-only microtransactions in any free-to-play or paid game. INDEPENDENT TEAM PROJECTS 1. Any projects created by Elaztek team members as independent projects (ie, Project: Vista) will be owned by Elaztek Studios. 2. Elaztek reserves the right to continue a successful project created by an Elaztek team member independently, in the form of DLC, sequels, expansions, updates, etc. 3. Elaztek reserves the right to terminate any team project if it is deemed offensive, malicious, or otherwise undesirable to be placed under the Elaztek name. 4. If you choose to cancel an independent project, Elaztek reserves the right to continue and complete the project should we see it valuable. TERMINATION 1. Elaztek reserves the right to terminate anyone from the Elaztek team, for any reason we see fit. 2. To protect our team and users from unjust action, we require that there must be some degree of probable cause for a termination before action is taken. 3. Attempting to get another team member terminated without valid reason will result in your termination from the team. 4. Upon termination, you will lose your website rank and access, your Discord role, and your access to Elaztek repositories. 5. If you commute, you will have 3 days (72 hours) to collect any personal belongings. This may be extended at a manager's discretion. After this time, your keycard will no longer be valid and you will no longer be able to enter the building. If you have forgotten or lost any personal belongings, please contact a manager or other member of the team. 6. Elaztek is not required to disclose the reasoning for any termination (but we usually will, and usually you will know in the first place). 7. You may not be terminated for race, religion, personal beliefs, gender, sexual orientation, or other discriminatory reason. RESERVATION OF RIGHTS Elaztek Studios reserves the right to modify, add to, remove from, or otherwise alter these terms without notice. If you disagree with any changes made to these terms, you may contact a manager for questions or concerns. If you ultimately do not agree to the terms, you will not be allowed to be on the team and must resign.
  22. Company Culture

    This article is not yet finished and may contain inaccurate information. Ever wanted to know what it's like to be a team member at Elaztek? Haloman30: It's pretty crazy when you first start, but if you know what you're doing you can still perform. Wolfbitez: i'd say it's quite fun as it's encouraged me to be more open and creative, learn new programming languages Soggy: "Lots of room for creative opportunity" All joking aside, we have a very relaxed sense of how we run the company. We do have a few set roles, but aside from that we have a very chilled out approach to game development and the work that we do. We have two main types, or "classes" of positions in the company as of September 2017: Unpaid/Volunteer: This is the primary/major position type we have currently. Being a younger company, and with a lot of our work focused on fan/community projects, we don't have the funds to afford to pay a team of developers to work on projects that legally cannot make us a dime. Generally, working on fan projects will result in not being paid. Our goal is to eventually reach a point where fan projects can be developed alongside our own games and IP's, and for us to be able to pay employees working on these projects, or on our own IP's. Being unpaid, however, means that there is a significantly lower barrier to entry, and we can generally accept as many team member as we need/want. Paid/Employee: While not many, there are a few employees that fit into this category as early as September 2017. These folks currently consist of Raven Runner/RTG support representatives. We are not accepting new paid applicants at this time. Useful Links Project: Infinity Team Sign-Up Page: http://elaztek.com/team-join/
  23. 9/20/17 Mini-Update

    A small yet important update has been made to the website. * Modified navigation menu (see full details below) NavBar changes: + Added dropdown: Community + Added dropdown: Elaztek + Added dropdown: Help + Added Leaderboard, Awards, Gallery, and Calendar to 'Community' dropdown + Added Helpcenter and Support Forum to 'Help' dropdown + Added Guidelines and Staff to 'Elaztek' dropdown * Support is now under the 'Help' dropdown * Downloads and Gitlab are now under the 'Elaztek' dropdown * Blogs and Clubs are now under the 'Community' dropdown Please be aware that the navigation menu is still up for future changes/improvements. If you wish for any improvements to be made to the navigation menu, please leave a comment on this update entry.
  24. Today is finally the day! The day that we finally finished Raven Server, a network to allow fellow Zeph’s/Players like yourself to help out in the fight against the Ravens. While the members at the guild have been working really hard to make this happen, we still do not have an adequate build of Raven Runner at this time to allow you to jump right into the action. We know that many of you are waiting in anticipation for the game and have arranged that the guild start allowing you to register accounts. This tool that will allow you to register will be ready on August 9th, 2017. With this tool launching in a matter of days we have also asked the Zeph Council to provide some guidelines of how your registration information will be used. They call it a “Privacy Policy” and “Terms of Service”. We recommend everyone skim through it if you’re unsure whether your breaking the rules, or just use common sense if your too lazy to read it. As for the website design, we will constantly be making revisions to the website to make it better reflect the game more accurately. Until Then, See you on Wednesday! Build Notes: Raven Runner 0.2.4 ——————- – Removed Google Protobuf’s in favor of Lumina – Removed Powerups temporarily until we have a better fix. – Added a Shadow Engine to the game, Shadows are now way more precise and smooth. – Added Top Menu – Added Newtonsoft JSON parsing library to list of used dependencies. – Added RavenToken Capabilities. – Added Raven Runner account functionality – Added Forgot Password Functionality – Added Leaderboards – Made StoryMode unavailable for all clients, its back to the drawing board until we feel we can tackle the story! Raven Server 1.0 _________________ – Added SendGrid Email Capability – Added Thorough DungeonScaping Anticheating measures. – Added Moderation Tools for finding cheaters. – Fixed A Bug where the server would crash if a key was already present in the sessionid dictionary. – Fixed A Bug where the server would crash if a player sent in a second StartGame message with the same clientID already in the sessions dictionary. – Login by Token’s are now validated thorughly to make sure that no login tokens are being forged. – Added Various measures against SQL Injection. – Added Server Sided Bonuses that will added to the players score when they receive a game over. View original article
  25. – Its been a while since our last blog post, but don’t worry, we haven’t been slacking off. We are VERY close to allowing early access to everyone. First off, lets start with the basics, accounts. We recently said that we would provide a tool that would allow you to sign up, however that has since changed. You will be able to sign up through the game client itself. Additionally we have been fixing tons of server exploits and crashes so that when we get into a public early release state that everyone will be able to enjoy the game without having to worry about server crashes. RavenRunner Alpha 0.3.5 Release Notes: Changes: Changed to different version of Unity Changed the way AuthKey works The game now uses Net 4.6 Updated Lumina’s formatting. Removed Powerups, Added High Scores Added Anticheating measures Added System Localization recognition Added clear connection issue messages. Added Offline Mode. Updated Main Menu Your previous LoginToken will now be logged to your system locally. However, it is locked to your IP. Added Password Resets within the client Added Account creation within the client for English Speaking players. Added Account creation for Japanese, and Chinese speaking players. Although this is limited to 25 signups per 24 hours. Version Numbers now appear at the bottom corner of the Main Menu Privacy Policy can now be viewed by clicking Privacy on the main menu Terms of Use can now be viewed by clicking Terms Server Fixes: Fixed a crash with the server in regards to forged packets being sent. Fixed a bug where the client wouldn’t receive the assigned client ID from the server. Fixed an issue where when a client disconnected uncleanly that the server would crash Fixed an issue where the server would crash from various Socket Exceptions Fixed an exploit that crashed the server. Whenever a serialization fails on the server, instead of crashing it will just disconneect the client associated and will log Packet Information to the debug file on the client instead. Fixed an issue with Databases that would result in a server crash Fixed a bug where DataReaders wouldn’t close and would crash the server. The server now verifies that your client is trusted. The server will send the client an ErrorMessage if the server encounters any errors that arent related to the RavenServer socket. Allow you to quickly revert your game to offline mode if any problems occur. Fixed a few bugs that was caused from the upgrade to Net 4.6 Code Cleanup Client Bug Fixes: Fixed a threading issue with the client that would cause the client to spam the same message multiple times. Fixed a threading issue that would cause the client to crash Fixed an issue with threading that would cause a systems under heavy load to freeze or BSOD/Kernal Panic (Standalone) Fixed an issue where certain counters werent incrementing up. Client has been optimized. Fixed a bug that would crash the client in certain lighting conditions. Added a thread manager. View original article